Well I fixed that models issue. Would you know how to fix this issue here?
[CODE]H:\Program Files (x86)\Steam\steamapps\squall429\sourcesdk\bin\ep1\bin>"studiomdl.exe" -fullcollide -nop4 -game H:\PROGRA~1\Steam\STEAMA~1\SQUALL~1\GARRYS~1\GARRYS~1 "H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl1\mdldecompiler.qc"
qdir: "h:\program files (x86)\steam\steamapps\squall429\garrysmod\garrysmod\addons\trishka novak\scl1\"
gamedir: "H:\PROGRA~1\Steam\STEAMA~1\SQUALL~1\GARRYS~1\GARRYS~1\"
g_path: "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl1/Trishka-T
SMD MODEL H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl1/Trishka-Torso-Eyes.smd
VTA MODEL H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl1/mdldecompiler_expressions.vta
[B]ERROR: h:\program files (x86)\steam\steamapps\squall429\garrysmod\garrysmod\addons\trishka novak\scl1\mdldecompiler.qc(97): - could not load file 'H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl1/Trishka-Limbs.smd'[/B]
ERROR: Aborted Processing on 'characters/Trishka_Novak001.mdl'
Scale 1.00 completed
All tasks completed[/CODE]
well, it says right here, "could not load file"
Something to do with her Limbs. I deleted that, then it said her hair. Then after that it wouldn't let me load it at all. Is this ragdoll un-compilable?
you should never expect something decompiled to work properly
It's not gonna work at all if I can't get the decompiled model int he game. That's what I'm trying to do. This is the only rag so far that's given me problems.
The model is broken into 3 refs. The compiler is telling you the file isn't there, I don't know what exactly you did, but you clearly moved or deleted some of the reference files.
No I didn't o_O I decompiled it, then I deleted the eyelid lines as those are a common issue, and then after that it started giving me the issue with the Limbs and so on.
You need to decompile using the base model, and you need to recompile using the main reference smd.
Oh.. uhm could you kinda tell me what you mean by that.. x.x I've never really done any advanced coding or anything..
It isn't advanced. Basically, the model you select to decompile, needs to been the main .mdl file. And when you recompile it, it also has to be the main file (usually the two main files are the largest size)
[editline]15th November 2012[/editline]
try following this tutorial. I know it is for an NPC, but it's how I learned how to do it. Just skip the NPC parts he tells you to do.
[video=youtube;pn8NEjy1a1s]https://www.youtube.com/watch?v=pn8NEjy1a1s[/video]
Why would the LIMBS not be working on the decompiled Ragdoll if it's working on the original model? I shouldn't have to re-add limbs for a rescaled version.
Also would you know HOW to, rescale a ragdoll that has body groups and keep them as well?
I've seen people do it, but I dunno how to do it myself.
I've tried asking on the Gmod Discussion thread, 125 views and no replies, so ... instead of creating another thread, I figured I'd bump this one, in HOPE of someone being able to help me...
Well, you would have a way better chance getting the question answered in this section. I don't know why the legs would be seperated unless you messed with the joints or the QC. or you may have accidently removed them. I'm no expert on this, so I'm just kind of guessing.
Would you want me to send you over the QC for the model with the Limb issue?
You could, just copy it and paste with code tags [.code] [./code] (without the periods). What modeling program are you using?
Hm. I don't see anything wrong. . . Did you try compiling it and testing it out in-game?
It won't let me rescale it, to test it. It keeps saying ERROR Limb.SMD something, and it won't finish compiling.
[CODE]Scaling by 5.00 (progress 1 of 1)
Scaling mdldecompiler.qc by factor 5
Scaling Trishka-Torso-Eyes.smd by factor 5
Scaling ragdoll.smd by factor 5
Scaling phymodel.smd by factor 5
Scaling mdldecompiler_expressions.vta by factor 5
Running studiomdl.exe
H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak>H:
H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak>cd "H:\Program Files (x86)\Steam\steamapps\squall429\sourcesdk\bin\ep1\bin\"
H:\Program Files (x86)\Steam\steamapps\squall429\sourcesdk\bin\ep1\bin>"studiomdl.exe" -fullcollide -nop4 -game H:\PROGRA~1\Steam\STEAMA~1\SQUALL~1\GARRYS~1\GARRYS~1 "H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl5\mdldecompiler.qc"
qdir: "h:\program files (x86)\steam\steamapps\squall429\garrysmod\garrysmod\addons\trishka novak\scl5\"
gamedir: "H:\PROGRA~1\Steam\STEAMA~1\SQUALL~1\GARRYS~1\GARRYS~1\"
g_path: "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl5/Trishka-Torso-Eyes.smd
VTA MODEL H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl5/mdldecompiler_expressions.vta
ERROR: h:\program files (x86)\steam\steamapps\squall429\garrysmod\garrysmod\addons\trishka novak\scl5\mdldecompiler.qc(97): - could not load file 'H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Trishka Novak\scl5/Trishka-Limbs.smd'
ERROR: Aborted Processing on 'characters/Trishka_Novak005.mdl'
Scale 5.00 completed
All tasks completed
[/CODE]
Maybe it's saying the base limb smd is corrupt or not where you have it in the QC.?
Is there anyway I can open the LIMB.SMD file? I mean, how could it be corrupt if it's working on the base model?
I don't know. The only other advice I have, is start over. Decompile the model again, resize it back to what you want, and then try compiling it again.
I've tried like 10 million times. x.x You know anyone else who might know?
Maybe it's the certain model. If it has worked with other ones, maybe that one is just incompatible :/
Would you know how to decompile models with body groups? I get the -badcommand mdlkeyvalue with the bodygroup.
Just decompile the main file (usually the largest), and then in the modeling program, import the main file. All the body groups should be there.
I'm not 100% sure, but whenever I get something like this:
$model "Limbs" "Trishka-Limbs.SMD"
$model "Hair" "Trishka-Hair.SMD"
I find that that stuff is supposed to be bodygroups. And that means the correct way to put it in the QC would be:
$bodygroup "Limbs"
{
studio "Trishka-Limbs.SMD"
}
$bodygroup "Hair"
{
studio "Trishka-Hair.SMD"
}
The QC file that MDLdecompiler generates just puts it wrong.
He is most likely correct, listen to him.
I just entered in what you told me too and deleted the other entry and I still got the same error... =/