Not sure if anyone uses the texture paint tool for blender, it basically lets you paint onto the model directly, or the UV map, your choice really...
The problem i have, is after i unwraped, and get it all ready to paint,i go to paint it, and then i can see the lines where the wire frame is in a different location on the UV map.
I know there has to be a way to arange the UV map properly, but i haven't had any luck figuring this out, here's a few examples of what im talking about...
[IMG]http://img841.imageshack.us/img841/9315/blenderproblemp.jpg[/IMG]
[URL=http://imageshack.us/photo/my-images/266/gmflatgrass0001m.jpg/][IMG]http://imageshack.us/a/img266/7601/gmflatgrass0001m.th.jpg[/IMG][/URL]
would appreciate any help or suggestions on this, thanks!
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