i usually make static props but i need to compile a rigged model of a dress for sfm, i dont know what to write to put the bones in their place, $hbox? $definebone? $sequence?, i wish to keep it simple please
id like to do it like this tutorial [video=youtube;gi_002TpIiQ]https://www.youtube.com/watch?v=gi_002TpIiQ[/video]
08:27 p. m. - lucarioaaron: can i show you the results of my compile?
08:27 p. m. - SedimentaryStockings: sure
08:29 p. m. - lucarioaaron: [url]http://imgur.com/e9tLeCr[/url]
08:31 p. m. - SedimentaryStockings: if you want to attach it to pyro then you'll need to name the bones the same as the pyro model
08:32 p. m. - lucarioaaron: [url]http://imgur.com/nirlAyh[/url]
08:33 p. m. - lucarioaaron: [url]http://imgur.com/Ap4wWdi[/url]
08:33 p. m. - lucarioaaron: $modelname "ladydress\ladydress.mdl"
$scale 1.00
$cdmaterials "models\ladydress"
$model "ladydress" "ladydress.smd"
$sequence "idle" "ladydress.smd" loop fps 30 ACT_IDLE 1
$surfaceprop "default"
$collisionmodel "ladydress.smd" {
$concave
$mass 100.000
}
08:35 p. m. - lucarioaaron: [url]http://imgur.com/SZpbkIT[/url]
09:17 p. m. - lucarioaaron: and what qc you use?
09:18 p. m. - SedimentaryStockings: $modelname "player/items/medic/wintermedic_boots.mdl"
$model "boots" "boots.smd"
$cdmaterials "models\player\items\medic\"
$surfaceprop "default"
$sequence idle "boots.smd" loop fps 30.00
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