• Need an Easy-To-Use 3d Modeling Program
    12 replies, posted
And before anyone says it. Blender fucking sucks, and so do all the tutorials. I've been using Wings 3D currently, which doesn't get the job done. I need a good modeling program that's free. And it's gotta be able to be user-friendly. Unlike Blender. Also, I have another question, why is it, that every single blender tutorial doesn't say the shortcuts they are using and always has terrible quality?
SketchUp is the easiest for me and many other people but that depends on you. It cannot animate and it cannot create bones and stuff. But it's fairly enough for static, physic and dynamic props. If you choose that one you will also need the SketchUp Plugins from the L4D or L4D2 Authoring Tools. People say it's not made for game modeling. That may be true but I always say: It doesn't matter which pen you take, it just matters what you draw with it. So I created lots of content for RollerCoaster Tycoon 3 in the past and Source models today with it. It can also be used for modeling for the Cry Engine 2.
[QUOTE=DasMatze;20078623]SketchUp is the easiest for me and many other people but that depends on you. It cannot animate and it cannot create bones and stuff. But it's fairly enough for static, physic and dynamic props. If you choose that one you will also need the SketchUp Plugins from the L4D or L4D2 Authoring Tools.[/QUOTE] I have 3ds MAX so I have animating and bones and such down, but I thought sketch-up sucked?
[QUOTE=AshtonArdoin;20078642]but I thought sketch-up sucked?[/QUOTE] ... because other people said so? If so: do you also get said which music you have to like and which not? People do always turn everything into a competition once they chose a side. So if all those 13 year old kids with surprisingly much money get their "totaly auzum" programs they will tell other people that their program is the only good one and everything else is just a big pile of sh**. The same thing with everything else: consoles, games, cars, nations, ... I'm a pc gamer and don't have any console but I also like Halo, Fable, Super Mario, Jak and Daxter, Ratchet and Clank ... unbelievable, right? So try SketchUp for yourself. If you like it, use it. If not, don't use it. If you want to be that pathetic that you tell others what they do have to like: moan about it afterwards. 3ds Max has more functions, yes, the most programs do. But that doesn't make SketchUp a bad program. Massive "disagree"-icon assault incoming.
I tried it. It sucks :/
Well then, try Metasequoia. At least it wasn't sucks for me, but when you have to save the job, well that's when the crappy part comes in: it just doesnt have the "popular" format like obj or 3ds, but a bunch of other unknown formats. luckily, it still has the .x format, and blender can transform it into obj or 3ds (sorry for this part).
[QUOTE=windwakr;20088363]:what: Blender is probably the best free one you could use, and it's very easy to learn and use. I'm sorry about your :downs: condition.[/QUOTE] I've been using 3DS Max since forever and Blender felt hard as fuck when I tried it a few weeks ago. Milkshape 3D is fairly easy, but it's not very powerful.
The best ones so far I have tried are wings3D and MilkShape, but Milkshape is only a 30 day trial for free. And even that is a kinda complicated.
[QUOTE=AshtonArdoin;20078893]I tried it. It sucks :/[/QUOTE] i bet you downloaded the program, opened it, stared on it in 5 seconds and said "this fucking sucks" make an opinion after you're a pro from it
You know, it's kind of hard to become a pro if there isn't anyway to learn it. I hate the layout, I hate shortcuts, I like Wings because there is a menu where all the modeling options are but I hate it because it sucks for guns, it's an organic modeler. I also hate the camera in Blender.
Goddamnit, you guys know how to complain better than you know how to model. Here, let me help you. I make a cheat sheet every time I start up a new modeling/mapping/whatever program, because there are a few basic things I always need to learn how to do... Here's my cheatsheet for blender: [quote=Blender Cheatsheet] in edit mode, hover mouse to the viewpane and select a vertex. Hit Ctrl + [NUMPAD+]. You have now selected connected vertexes, press enough times to select an entire connected mesh inside your mesh. SMD tools in use: Exporter: [url]http://dvondrake.com/scripts/blendersmd[/url] Importer: [url]http://folk.uio.no/jonmd/blender/smdimport/[/url] he uses a self.scale = 1.0 / 40.0 to scale the import down. //changed to 1.0 Camera movement: middle drag: rotate shift + middle drag: pan middle scroll: zoom shift + middle scroll: pan up/down ctrl + middle scroll: pan left/right shift + F: FLY MODE!!! Selection/moving: right click: select shift + right click: add to selection left click: move a: select all b: border select n: transform properties (you can enter numerical position, rotation, scale, etc.) Grab/Rotate/Scale: g: grab r: rotate s: scale ctrl + alt + g/r/s: change handles in current viewport Object mode: ctrl + J: join meshes Edit Mode: ctrl + [NUM+]: select adjacent vertices (more) ctrl + [NUM-]: select fewer vertices e: extrude ctrl + n: renormalize u: UV wrapping stuff [/quote]
I hate to double post, but I wanted to add insult to injury: [quote=XSI Cheat Sheet] XSI Cheat Sheet Beta 0.1 ======== STICKY MODE: Hold S, V, C, X Redo last action in this panel: Middle click on panel Nice, a headlight under the Display panel!! Isolate object is good too! - View Manipulation F = Frame selected in this veiw A = Frame all in this view S = Camera Pan, rotate, zoom - Menus 8 = Explorer 9 = Tree Schematic 5 = Browser - Primitive Creation Right Toolbar : Create -> Objects -> * or Get -> Primitive -> * - Tweaking points, edges, poly's, and objects. M = Tweak Component tool F7 = Rectangular Select Mode F10 = Raycast Select Mode T = points select E = Edges Select U = Face Select SPACE = Object Select V = Move selected ( SHIFT = Snap in units relative to starting pos; CTRL = Snap to grid ) C = Rotate Selected (in object mode, does individual rotations) ( CTRL = move axis with rotation; SHIFT = Snap to multiples of 15 degrees) X = Scale Selected Also works in UV Editing. CTRL = No Snap SHIFT = SNAP H = Hide/Unhide Tweak is awesome. Magnet keeps edges and verts on surface. Welder welds points and edges. - Subdivision of faces and edges (split edge/face) Modify->Poly. Mesh-> Split Edges (XSI Default mode) - Extrusion CTRL+D = Copy Faces. Displace to extrude. OR use Model: Modify->Poly. Mesh-> Extrude faces (or something like that, in XSI Default Mode - Cutting - Poly & Edge Creation N = Poly Creation \ = Edge Creation INSERT = Vertex Creation - Mesh Merging, edge and vertex merging Weld Point Tool under Modify->Poly. Mesh - Boolean mesh operations Model: Modify -> Poly. Mesh -> Boolean -> 1. Difference 2. Intersection 3. Union - Material Modification & Texturing Note: Clip must be named the same as the vmt and vtf in the materials directory QC file determines directory to look for textures New Texture Render: Get -> Texture -> Image Edit Texture Image Render: Modify -> Texture -> Image Edit Texture Mapping = Alt + 7 after image is selected Rendermap Render: Get->Property->RenderMap - Freeze Transforms Transform -> Freeze all transforms - Exporting to Valve Source Export SMD = ValveSource->ExportSMD... For props, Export a Model for the textured model, and a Physbox for the simplified 1-surface physbox x_ref.smd = viewmodel x_phys.smd = physbox x_idle.smd = idle anim (export phys again?) Note: Freeze transforms before exporting This command will export the entire model, not just what you've selected. Make sure you've merged all your meshes and freezed all transforms! 1. merged all your meshes (if animated model) 2. freeze all transforms 3. freeze modeling (edit->operator->Freeze Operator Stack) - Importing from Hammer Export a Prefab in Hammer Import VMF = ValveSource -> VMF Tools -> Import VMF Note: Actual Size is as imported, and will be exported as that size into the map - Grid Size 1. Shift + S = Visibility Options or Display -> Visibility Options 2. Visual Cues Tab -> Floor/Grid Setup I usually set these to 16 per grid square, and the grid to 256. Hammer works in powers of 2 units. - Hide Selection = 'h' key [/quote]
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