• Brush that toggles appearance?
    8 replies, posted
Hello, Im working on an map and im trying to figure out how i can make a Series of Grouped Brushes disappear/appear by toggling a button. I need the brushes to stand still so i cant tie them to a physbox, but i dont know any other way to make them toggle appearance. Does anyone have any suggestions?
make the brushes a func_brush Use a point_template for spawning them Use the "kill" output towards the brushes to remove them
[QUOTE=Drumdevil;16321226]make the brushes a func_brush Use a point_template for spawning them Use the "kill" output towards the brushes to remove them[/QUOTE] thanks, i didnt know you could do that with brushes. Rated Friendly :D
Or, you could use func_wall_toggle's (or something like that) Toggle-input.
OR, you could still use func_brush and use the toggle function...
[QUOTE=Drumdevil;16321226]make the brushes a func_brush Use a point_template for spawning them Use the "kill" output towards the brushes to remove them[/QUOTE] That doesnt toggle the wall, it removes it forever. Use Chili Banans advice.
[QUOTE=BillyTalentx;16325262]That doesnt toggle the wall, it removes it forever. Use Chili Banans advice.[/QUOTE] If you read what he wrote, then you would see that he has a point_template to respawn them.
[QUOTE=HiddenMyst;16326842]If you read what he wrote, then you would see that he has a point_template to respawn them.[/QUOTE] Chili's way is better, less advanced. Advanced isn't always better :3:
[QUOTE=Dj-J3;16327291]Chili's way is better, less advanced. Advanced isn't always better :3:[/QUOTE] Thanks, ill probably Try Chili's way first.
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