• Getting HWM models to work in gmod
    2 replies, posted
So I made some models a few weeks back for sfm [url]http://steamcommunity.com/sharedfiles/filedetails/?id=581351334[/url] [quote][IMG]http://images.akamai.steamusercontent.com/ugc/357273262804113257/B1815D98E03D0767A61534F1F6C0FF3810389F24/[/IMG][img]http://puu.sh/deU6n.png[/img][/quote] Im trying to port them to gmod, but ive run into a bit of a snag. [quote][img]http://puu.sh/maXIf.png[/img][/quote] The problem I have is when I bring the gmod compile of the characters into gmod I get "Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading!" I would like to import the hwm flexes, the tf2 mercs have hwm and run fine in gmod. My QC and other related files: [code] $cd "F:\Steam\SteamApps\common\sourcefilmmaker\content\Source Studio\modelsrc\rantis\mascots\tappet" $upaxis Y $modelname "rantis/mascots/tappet.mdl" $proceduralbones "Tappet_helper_bones.vrd" $hboxset "default" $hbox 0 "Bip01_Pelvis" -6.76 -7.33 -4.11 8.33 7.33 5.39 $hbox 0 "Bip01_Spine" -6.48 -6.85 -3.19 7.43 6.85 6.32 $hbox 0 "Bip01_Spine1" -5.94 -6.24 -2.41 6.09 6.24 6.78 $hbox 0 "Bip01_Spine2" -7.91 -5.41 -2.13 5.21 5.41 6.43 $hbox 0 "Bip01_Spine4" -5.28 -3.77 -2.20 3.45 3.69 4.52 $hbox 0 "Bip01_L_Clavicle" -2.92 -5.31 -2.80 3.91 1.58 3.61 $hbox 0 "Bip01_R_Clavicle" -3.91 -1.58 -3.68 2.92 5.31 2.78 $hbox 0 "Bip01_Head1" -0.22 -6.79 -8.55 13.60 7.29 8.54 $hbox 0 "L_Ear01" -0.11 -0.77 -0.77 2.96 0.77 0.77 $hbox 0 "L_Ear02" -0.84 -0.92 -0.93 3.40 0.92 0.91 $hbox 0 "L_Ear03" -1.07 -0.99 -0.99 3.36 0.97 0.97 $hbox 0 "L_Ear04" -0.63 -0.99 -0.99 3.31 0.97 0.97 $hbox 0 "L_Ear05" -0.67 -0.99 -0.99 3.30 0.97 0.97 $hbox 0 "L_Ear06" -0.76 -0.96 -0.97 2.27 0.94 0.93 $hbox 0 "L_Ear07" -1.40 -0.83 -0.83 0.27 0.81 0.77 $hbox 0 "R_Ear01" -2.96 -0.77 -0.77 0.11 0.77 0.77 $hbox 0 "R_Ear02" -3.40 -0.92 -0.91 0.84 0.92 0.93 $hbox 0 "R_Ear03" -3.36 -0.97 -0.97 1.07 0.99 0.99 $hbox 0 "R_Ear04" -3.31 -0.97 -0.97 0.63 0.99 0.99 $hbox 0 "R_Ear05" -3.30 -0.97 -0.97 0.67 0.99 0.99 $hbox 0 "R_Ear06" -2.27 -0.94 -0.93 0.76 0.96 0.97 $hbox 0 "R_Ear07" -0.27 -0.81 -0.77 1.40 0.83 0.83 $hbox 0 "Bip01_L_UpperArm" 0.00 -1.19 -1.72 8.56 1.52 1.50 $hbox 0 "Bip01_L_Forearm" -1.71 -1.01 -1.04 7.27 1.14 1.56 $hbox 0 "hlp_l_ulna" -3.28 -0.89 -1.14 2.76 1.11 1.25 $hbox 0 "Bip01_L_Hand" -1.85 -1.01 -1.11 2.75 0.82 1.36 $hbox 0 "Bip01_L_Finger0" -0.79 -0.66 -0.99 1.04 0.63 0.67 $hbox 0 "Bip01_L_Finger01" -1.29 -0.49 -0.87 0.78 0.54 0.33 $hbox 0 "Bip01_L_Finger1" -0.79 -0.66 -0.84 1.34 0.61 0.45 $hbox 0 "Bip01_L_Finger2" -0.40 -0.56 -0.88 1.52 0.48 0.82 $hbox 0 "hlp_l_elbow" -2.96 -1.12 -1.03 2.45 1.20 1.70 $hbox 0 "Bip01_L_Bicep" -4.87 -1.81 -1.75 2.05 1.53 2.22 $hbox 0 "hlp_l_shoulder" -2.97 -3.18 -2.33 2.47 1.59 2.44 $hbox 0 "hlp_l_trap" -2.52 0.00 -1.58 0.38 1.73 1.53 $hbox 0 "Bip01_R_UpperArm" -8.56 -1.52 -1.50 0.00 1.20 1.72 $hbox 0 "Bip01_R_Forearm" -7.27 -1.14 -1.56 1.71 1.01 1.04 $hbox 0 "Bip01_R_Hand" -2.75 -0.82 -1.36 1.85 1.00 1.11 $hbox 0 "Bip01_R_Finger0" -0.79 -0.66 -0.67 1.04 0.63 0.99 $hbox 0 "Bip01_R_Finger01" -1.29 -0.49 -0.34 0.78 0.54 0.87 $hbox 0 "Bip01_R_Finger1" -1.34 -0.61 -0.45 0.79 0.66 0.84 $hbox 0 "Bip01_R_Finger2" -1.52 -0.48 -0.82 0.40 0.56 0.88 $hbox 0 "hlp_r_ulna" -2.76 -1.11 -1.25 3.28 0.89 1.14 $hbox 0 "hlp_r_elbow" -2.45 -1.20 -1.70 2.96 1.12 1.03 $hbox 0 "Bip01_R_Bicep" -2.05 -1.53 -2.22 4.93 1.71 1.75 $hbox 0 "hlp_r_shoulder" -2.47 -1.59 -2.44 2.97 3.18 2.30 $hbox 0 "hlp_r_trap" -0.38 -1.73 -1.53 2.52 0.00 1.58 $hbox 0 "Bip01_L_Thigh" -9.10 -3.15 -3.79 4.25 8.77 5.22 $hbox 0 "Bip01_L_Calf" -3.20 -4.95 -3.32 6.36 2.64 3.86 $hbox 0 "Bip01_L_Foot" -4.28 -8.07 -2.89 2.23 1.62 3.61 $hbox 0 "Bip01_L_Toe" -4.61 -1.92 -3.40 0.57 1.60 1.41 $hbox 0 "Bip01_R_Thigh" -4.25 -8.77 -5.22 9.34 3.15 3.79 $hbox 0 "Bip01_R_Calf" -6.36 -2.64 -3.86 3.20 6.26 3.32 $hbox 0 "Bip01_R_Foot" -2.23 -1.62 -3.61 4.28 8.07 2.89 $hbox 0 "Bip01_R_Toe" -0.56 -1.92 -3.40 4.60 1.60 1.40 // --------- geometry --------- $model studio "parts/dmx/base_hwm_gmod.dmx" $bodygroup Upper { studio "parts/dmx/Arms.dmx" studio "parts/dmx/Mitts.dmx" studio "parts/dmx/NoArms.dmx" } $bodygroup Lower { studio "parts/dmx/legs.dmx" studio "parts/dmx/NoLegs.dmx" } $jigglebone "L_Ear01" { is_flexible { yaw_stiffness 500 yaw_damping 10 pitch_stiffness 500 pitch_damping 10 allow_length_flex along_stiffness 500 along_damping 10 tip_mass 500 length 10 angle_constraint 25 } } $jigglebone "L_Ear02" { is_flexible { yaw_stiffness 400 yaw_damping 10 pitch_stiffness 400 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 1000 length 10 angle_constraint 45 } } $jigglebone "L_Ear03" { is_flexible { yaw_stiffness 300 yaw_damping 10 pitch_stiffness 300 pitch_damping 10 allow_length_flex along_stiffness 300 along_damping 10 tip_mass 1500 length 10 angle_constraint 90 } } $jigglebone "L_Ear04" { is_flexible { yaw_stiffness 200 yaw_damping 10 pitch_stiffness 200 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 2000 length 10 angle_constraint 90 } } $jigglebone "L_Ear05" { is_flexible { yaw_stiffness 100 yaw_damping 10 pitch_stiffness 100 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 2500 length 10 angle_constraint 90 } } $jigglebone "L_Ear06" { is_flexible { yaw_stiffness 50 yaw_damping 10 pitch_stiffness 50 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 3000 length 10 angle_constraint 90 } } $jigglebone "L_Ear07" { is_flexible { yaw_stiffness 25 yaw_damping 10 pitch_stiffness 25 pitch_damping 10 tip_mass 3500 length 5 angle_constraint 90 } } $jigglebone "R_Ear01" { is_flexible { yaw_stiffness 500 yaw_damping 10 pitch_stiffness 500 pitch_damping 10 allow_length_flex along_stiffness 500 along_damping 10 tip_mass 500 length 10 angle_constraint 25 } } $jigglebone "R_Ear02" { is_flexible { yaw_stiffness 400 yaw_damping 10 pitch_stiffness 400 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 1000 length 10 angle_constraint 45 } } $jigglebone "R_Ear03" { is_flexible { yaw_stiffness 300 yaw_damping 10 pitch_stiffness 300 pitch_damping 10 allow_length_flex along_stiffness 300 along_damping 10 tip_mass 1500 length 10 angle_constraint 90 } } $jigglebone "R_Ear04" { is_flexible { yaw_stiffness 200 yaw_damping 10 pitch_stiffness 200 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 2000 length 10 angle_constraint 90 } } $jigglebone "R_Ear05" { is_flexible { yaw_stiffness 100 yaw_damping 10 pitch_stiffness 100 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 2500 length 10 angle_constraint 90 } } $jigglebone "R_Ear06" { is_flexible { yaw_stiffness 50 yaw_damping 10 pitch_stiffness 50 pitch_damping 10 allow_length_flex along_stiffness 400 along_damping 10 tip_mass 3000 length 10 angle_constraint 90 } } $jigglebone "R_Ear07" { is_flexible { yaw_stiffness 25 yaw_damping 10 pitch_stiffness 25 pitch_damping 10 tip_mass 3500 length 10 angle_constraint 90 } } $surfaceprop "flesh" $cdmaterials "models/rantis/mascots" // --------- Animation sequences ------- $sequence "idle" parts/dmx/base.dmx fps 24 $sequence "testanim" parts/dmx/testanim.dmx fps 24 $collisionjoints "parts/smd/phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 0.01 $rootbone "bip01_pelvis" $jointrotdamping "bip01_pelvis" 3.00 //$jointskip "bip01_l_hand" //$jointskip "bip01_r_hand" //$jointskip "bip01_l_foot" //$jointskip "bip01_r_foot" $jointmassbias "Bip01_L_Clavicle" 4.00 $jointrotdamping "Bip01_L_Clavicle" 6.00 $jointconstrain "Bip01_L_Clavicle" x limit -15.00 15.00 0.00 $jointconstrain "Bip01_L_Clavicle" y limit -10.00 10.00 0.00 $jointconstrain "Bip01_L_Clavicle" z limit -0.00 45.00 0.00 $jointmassbias "Bip01_R_Clavicle" 4.00 $jointrotdamping "Bip01_R_Clavicle" 6.00 $jointconstrain "Bip01_R_Clavicle" x limit -15.00 15.00 0.00 $jointconstrain "Bip01_R_Clavicle" y limit -10.00 10.00 0.00 $jointconstrain "Bip01_R_Clavicle" z limit -0.00 45.00 0.00 $jointmassbias "bip01_head1" 4.00 $jointrotdamping "bip01_head1" 3.00 $jointconstrain "bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "bip01_head1" z limit -26.00 30.00 0.00 $jointmassbias "bip01_spine2" 9.00 $jointrotdamping "bip01_spine2" 5.00 $jointconstrain "bip01_spine2" x limit -10.00 10.00 0.00 $jointconstrain "bip01_spine2" y limit -10.00 10.00 0.00 $jointconstrain "bip01_spine2" z limit -20.00 20.00 0.00 $jointmassbias "bip01_spine1" 8.0 $jointrotdamping "bip01_spine1" 5.00 $jointconstrain "bip01_spine1" x limit -10.00 10.00 0.00 $jointconstrain "bip01_spine1" y limit -16.00 16.00 0.00 $jointconstrain "bip01_spine1" z limit -20.00 30.00 0.00 $jointmassbias "bip01_spine" 8.0 $jointrotdamping "bip01_spine" 5.00 $jointconstrain "bip01_spine" x limit -10.00 10.00 0.00 $jointconstrain "bip01_spine" y limit -16.00 16.00 0.00 $jointconstrain "bip01_spine" z limit -20.00 30.00 0.00 $jointmassbias "bip01_r_upperarm" 5.00 $jointrotdamping "bip01_r_upperarm" 2.00 $jointconstrain "bip01_r_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "bip01_r_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "bip01_l_upperarm" 5.00 $jointrotdamping "bip01_l_upperarm" 2.00 $jointconstrain "bip01_l_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "bip01_l_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "bip01_r_forearm" 4.00 $jointrotdamping "bip01_r_forearm" 4.00 $jointconstrain "bip01_r_forearm" x limit -40.00 15.00 0.00 $jointconstrain "bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "bip01_r_forearm" z limit -120.00 10.00 0.00 $jointmassbias "bip01_l_forearm" 4.00 $jointrotdamping "bip01_l_forearm" 4.00 $jointconstrain "bip01_l_forearm" x limit -40.00 15.00 0.00 $jointconstrain "bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "bip01_l_forearm" z limit -120.00 10.00 0.00 $jointmassbias "bip01_r_hand" 1.00 $jointrotdamping "bip01_r_hand" 1.00 $jointconstrain "bip01_r_hand" x limit -25.00 25.00 0.00 $jointconstrain "bip01_r_hand" y limit -35.00 35.00 0.00 $jointconstrain "bip01_r_hand" z limit -50.00 50.00 0.00 $jointmassbias "bip01_l_hand" 1.00 $jointrotdamping "bip01_l_hand" 1.00 $jointconstrain "bip01_l_hand" x limit -25.00 25.00 0.00 $jointconstrain "bip01_l_hand" y limit -35.00 35.00 0.00 $jointconstrain "bip01_l_hand" z limit -50.00 50.00 0.00 $jointmassbias "bip01_r_thigh" 7.00 $jointrotdamping "bip01_r_thigh" 7.00 $jointconstrain "bip01_r_thigh" x limit -25.00 25.00 0.00 $jointconstrain "bip01_r_thigh" y limit -10.00 15.00 0.00 $jointconstrain "bip01_r_thigh" z limit -55.00 25.00 0.00 $jointmassbias "bip01_l_thigh" 7.00 $jointrotdamping "bip01_l_thigh" 7.00 $jointconstrain "bip01_l_thigh" x limit -25.00 25.00 0.00 $jointconstrain "bip01_l_thigh" y limit -10.00 15.00 0.00 $jointconstrain "bip01_l_thigh" z limit -55.00 25.00 0.00 $jointmassbias "bip01_r_calf" 4.00 $jointrotdamping "bip01_r_calf" 5.00 $jointconstrain "bip01_r_calf" x limit -10.00 25.00 0.00 $jointconstrain "bip01_r_calf" y limit -5.00 5.00 0.00 $jointconstrain "bip01_r_calf" z limit -10.00 115.00 0.00 $jointmassbias "bip01_l_calf" 4.00 $jointrotdamping "bip01_l_calf" 5.00 $jointconstrain "bip01_l_calf" x limit -10.00 25.00 0.00 $jointconstrain "bip01_l_calf" y limit -5.00 5.00 0.00 $jointconstrain "bip01_l_calf" z limit -10.00 115.00 0.00 $jointmassbias "bip01_r_foot" 1.00 $jointrotdamping "bip01_r_foot" 2.00 $jointconstrain "bip01_r_foot" x limit -20.00 30.00 0.00 $jointconstrain "bip01_r_foot" y limit -30.00 20.00 0.00 $jointconstrain "bip01_r_foot" z limit -30.00 50.00 0.00 $jointmassbias "bip01_l_foot" 1.00 $jointrotdamping "bip01_l_foot" 2.00 $jointconstrain "bip01_l_foot" x limit -20.00 30.00 0.00 $jointconstrain "bip01_l_foot" y limit -30.00 20.00 0.00 $jointconstrain "bip01_l_foot" z limit -30.00 50.00 0.00 $jointcollide bip01_head1 Bip01_L_Clavicle $jointcollide bip01_head1 Bip01_R_Clavicle $jointcollide bip01_head1 bip01_l_hand $jointcollide bip01_head1 bip01_r_hand $jointcollide bip01_l_hand bip01_pelvis $jointcollide bip01_l_hand bip01_l_thigh $jointcollide bip01_l_hand bip01_r_thigh $jointcollide bip01_r_hand bip01_pelvis $jointcollide bip01_r_hand bip01_l_thigh $jointcollide bip01_r_hand bip01_r_thigh $jointcollide bip01_l_forearm bip01_r_upperarm $jointcollide bip01_l_forearm bip01_r_forearm //$jointcollide bip01_l_forearm bip01_l_thigh //$jointcollide bip01_l_forearm bip01_r_thigh //$jointcollide bip01_l_forearm bip01_l_calf //$jointcollide bip01_l_forearm bip01_r_calf //$jointcollide bip01_l_forearm bip01_pelvis $jointcollide bip01_l_forearm bip01_spine1 //$jointcollide bip01_l_forearm bip01_spine2 $jointcollide bip01_l_forearm bip01_head1 //$jointcollide bip01_r_forearm bip01_l_thigh //$jointcollide bip01_r_forearm bip01_r_thigh //$jointcollide bip01_r_forearm bip01_l_calf //$jointcollide bip01_r_forearm bip01_r_calf //$jointcollide bip01_r_forearm bip01_pelvis $jointcollide bip01_r_forearm bip01_spine1 //$jointcollide bip01_r_forearm bip01_spine2 $jointcollide bip01_r_forearm bip01_head1 $jointcollide bip01_spine2 bip01_r_upperarm $jointcollide bip01_spine2 bip01_l_upperarm $jointcollide bip01_spine1 bip01_l_hand $jointcollide bip01_spine1 bip01_r_hand $jointcollide bip01_spine2 bip01_l_hand $jointcollide bip01_spine2 bip01_r_hand $jointcollide bip01_l_thigh bip01_r_thigh $jointcollide bip01_l_calf bip01_r_calf $jointcollide bip01_l_calf bip01_r_foot $jointcollide bip01_r_calf bip01_l_foot $jointcollide bip01_r_foot bip01_l_foot } [/code] My HWM lua: [code]-- Set the game mod to be tf_movies - all actors live in the tf_movies mod vs.SetGame( "Source Studio" ); -- load in the actor source file Load( vs.ContentDir() .. "modelsrc/rantis/mascots/tappet/parts/dmx/Base_Raw.dmx", "relative" ); base = "base"; -- define what the separator is for selection, as currently some of the select shapes are "SELECT-eyes" and some are "SELECT_eyes selectSeparator = "_"; -- flag what parts of the face are going to be compiled upperFaceSwitch = true ; lowerFaceSwitch = true ; -- lock teeth and throat socket. if lowerFaceSwitch then dofile( vs.GameDir() .. "../sdktools/lua/face_lockJawTappet.lua" ); end -- generate corrective combinations. dofile( vs.GameDir() .. "../sdktools/lua/face_correctorsTappet.lua" ); ResetState(); -- SaveDelta( "TongueBack" ); -- SaveDelta( "TongueCurlDown" ); -- SaveDelta( "TongueCurlUp" ); -- SaveDelta( "TongueFunnel" ); -- SaveDelta( "TongueLeft" ); -- SaveDelta( "TongueNarrow" ); -- SaveDelta( "TongueOut" ); -- SaveDelta( "TongueRight" ); -- SaveDelta( "TongueV" ); -- SaveDelta( "TongueWide" ); SaveDelta( "SELECT-tongue" ); -- group eye controls GroupControls( "CloseLid", "CloseLidLo", "CloseLidUp" ); GroupControls( "BrowInV", "WrinkleNose", "RaiseBrowIn" ); GroupControls( "NoseV", "PressNose", "SneerNose" ); GroupControls( "NostrilFlare", "SuckNostril", "BlowNostril" ); GroupControls( "CheekH", "DeflateCheek", "InflateCheek" ); GroupControls( "JawD", "SuckJaw", "JutJaw" ); GroupControls( "JawH", "SlideJawR", "SlideJawL" ); GroupControls( "JawV", "ClenchJaw", "OpenJaw" ); GroupControls( "LipsV", "CompressLips", "OpenLips" ); GroupControls( "LipUpV", "JutUpperLip", "OpenUpperLip" ); GroupControls( "LipLoV", "RaiseChin", "OpenLowerLip" ); GroupControls( "Smile", "SmileFlat", "SmileFull", "SmileSharp" ); GroupControls( "FoldLipUp", "SuckLipUp", "FunnelLipUp" ); GroupControls( "FoldLipLo", "SuckLipLo", "FunnelLipLo" ); GroupControls( "ScalpD", "ScalpBack", "ScalpForward" ); GroupControls( "TongueH", "TongueLeft", "TongueRight" ); GroupControls( "TongueCurl", "TongueCurlUp", "TongueCurlDown" ); GroupControls( "TongueD", "TongueBack", "TongueOut" ); GroupControls( "TongueWidth", "TongueNarrow", "TongueWide" ); -- reorder controls ReorderControls( "CloseLid", "InnerSquint", "OuterSquint", "EyesUpper", "EyesLower", "EyesBlink", "EyesBlinkU", "EyesBlinkD", "EyesCurlU", "EyesCurlD", "OuterEyesFlattenLower", "InnerEyesFlattenLower", "OuterEyesFlattenUpper", "InnerEyesFlattenUpper", "EyesWall", "EyesCross", "EyesUp", "EyesDown", "EyesWideV", "EyesWideH", "EyesSmall", "EyesLarge", "BrowInV", "BrowOutV", "Frown", "NoseV", "NostrilFlare", "CheekV", "CheekH", "JawD", "JawH", "JawV", "LipsV", "LipUpV", "LipLoV", "Smile", "Platysmus", "FoldLipUp", "FoldLipLo", "PuckerLipUp", "PuckerLipLo", "LipCnrTwst", "Dimple", "PuffLipUp", "PuffLipLo", "ScalpD", "TongueD", "TongueH", "TongueV", "TongueCurl", "TongueFunnel", "TongueWidth" ); -- SetEyelidControl("CloseLid", true ); -- setup stereo controls SetStereoControl("CloseLid", true ); SetStereoControl("InnerSquint", true ); SetStereoControl("OuterSquint", true ); SetStereoControl("OuterEyesFlattenLower", true ); SetStereoControl("InnerEyesFlattenLower", true ); SetStereoControl("OuterEyesFlattenUpper", true ); SetStereoControl("InnerEyesFlattenUpper", true ); SetStereoControl("EyesCurlU", true ); SetStereoControl("EyesCurlD", true ); SetStereoControl("EyesLower", true ); SetStereoControl("EyesUpper", true ); SetStereoControl("EyesBlinkU", true ); SetStereoControl("EyesBlinkD", true ); SetStereoControl("EyesBlink", true ); SetStereoControl("EyesWall", true ); SetStereoControl("EyesCross", true ); SetStereoControl("EyesUp", true ); SetStereoControl("EyesDown", true ); SetStereoControl("EyesWideV", true ); SetStereoControl("EyesWideH", true ); SetStereoControl("EyesSmall", true ); SetStereoControl("EyesLarge", true ); SetStereoControl("BrowInV", true ); SetStereoControl("BrowOutV", true ); SetStereoControl("Frown", true ); SetStereoControl("NoseV", true ); SetStereoControl("NostrilFlare", true ); SetStereoControl("CheekV", true ); SetStereoControl("CheekH", true ); SetStereoControl("JawD", false ); SetStereoControl("JawH", false ); SetStereoControl("JawV", false ); SetStereoControl("LipsV", true ); SetStereoControl("LipUpV", true ); SetStereoControl("LipLoV", true ); SetStereoControl("Smile", true ); SetStereoControl("Platysmus", true ); SetStereoControl("FoldLipUp", true ); SetStereoControl("FoldLipLo", true ); SetStereoControl("PuckerLipUp", true ); SetStereoControl("PuckerLipLo", true ); SetStereoControl("LipCnrTwst", true ); SetStereoControl("Dimple", true ); SetStereoControl("PuffLipUp", true ); SetStereoControl("PuffLipLo", true ); SetStereoControl("ScalpD", true ); SetStereoControl("TongueV", false ); SetStereoControl("TongueH", false ); SetStereoControl("TongueCurl", false ); SetStereoControl("TongueD", false ); -- add control dominators AddDominationRule( { "BrowOutV" }, { "WrinkleNose"} ); AddDominationRule( { "FunnelLipLo" }, { "PuffLipLo"} ); AddDominationRule( { "FunnelLipLo" }, { "PuffLipUp"} ); AddDominationRule( { "FunnelLipUp" }, { "PuffLipLo"} ); AddDominationRule( { "FunnelLipUp" }, { "PuffLipUp"} ); AddDominationRule( { "LipCnrTwst" }, { "Dimple"} ); AddDominationRule( { "OpenJaw" }, { "InflateCheek"} ); AddDominationRule( { "OpenLips" }, { "PuffLipLo"} ); AddDominationRule( { "OpenLips" }, { "PuffLipUp"} ); AddDominationRule( { "OpenLowerLip" }, { "CompressLips"} ); AddDominationRule( { "OpenLowerLip" }, { "FunnelLipLo"} ); AddDominationRule( { "OpenLowerLip" }, { "PuffLipLo"} ); AddDominationRule( { "OpenLowerLip" }, { "PuffLipUp"} ); AddDominationRule( { "OpenLowerLip", "OpenUpperLip" }, { "OpenLips"} ); AddDominationRule( { "OpenUpperLip" }, { "CompressLips"} ); AddDominationRule( { "OpenUpperLip" }, { "FunnelLipUp"} ); AddDominationRule( { "OpenUpperLip" }, { "PuffLipLo"} ); AddDominationRule( { "OpenUpperLip" }, { "PuffLipUp"} ); AddDominationRule( { "Platysmus" }, { "FunnelLipLo"} ); AddDominationRule( { "Platysmus" }, { "FunnelLipUp"} ); AddDominationRule( { "Platysmus" }, { "LipCnrTwst"} ); AddDominationRule( { "Platysmus" }, { "PuckerLipLo"} ); AddDominationRule( { "Platysmus" }, { "PuckerLipUp"} ); AddDominationRule( { "PuckerLipLo" }, { "SmileFlat"} ); AddDominationRule( { "PuckerLipLo" }, { "SmileFull"} ); AddDominationRule( { "PuckerLipLo" }, { "SmileSharp"} ); AddDominationRule( { "PuckerLipLo" }, { "SuckLipLo"} ); AddDominationRule( { "PuckerLipLo", "OpenJaw" }, { "FunnelLipLo"} ); AddDominationRule( { "PuckerLipUp" }, { "SmileFlat"} ); AddDominationRule( { "PuckerLipUp" }, { "SmileFull"} ); AddDominationRule( { "PuckerLipUp" }, { "SmileSharp"} ); AddDominationRule( { "PuckerLipUp" }, { "SuckLipUp"} ); AddDominationRule( { "PuckerLipUp", "OpenJaw" }, { "FunnelLipUp"} ); AddDominationRule( { "SmileFull" }, { "InflateCheek"} ); AddDominationRule( { "SmileFull" }, { "SuckLipUp"} ); dofile( vs.GameDir() .. "../sdktools/lua/face_lipZipper.lua" ); dofile( vs.GameDir() .. "../sdktools/lua/face_wrinkleScales.lua" ); ComputeNormals(); ComputeWrinkles(); -- generate wrinkle weights maps for the teeth to stop them from glowing. dofile( vs.GameDir() .. "../sdktools/lua/face_wrinkleTeeth.lua" ); -- create wrinkle deltas for glowing tongue ResetState(); SetState( "SELECT-tongue" ) ; ComputeWrinkle( "OpenJaw", 1 ); DeleteDelta( "SELECT-tongue" ); -- cleanup dofile( vs.GameDir() .. "../sdktools/lua/face_cleanup.lua" ); -- Save a version of the head for the sfm. Save( vs.ContentDir() .. "modelsrc/rantis/mascots/tappet/parts/dmx/Base_morphs.dmx" ); Merge( vs.ContentDir() .. "modelsrc/rantis/mascots/tappet/parts/dmx/Base.dmx", vs.ContentDir() .. "modelsrc/rantis/mascots/tappet/parts/dmx/Base_HWM.dmx" ); [/code] Source files for tappet [url]https://dl.dropboxusercontent.com/u/62168572/TappyGmod.zip[/url]
dmxedit.exe fails [code]Error: [string "vsLuaDir = os.getenv( "VPROJECT" );..."]:2: bad argument #1 to 'gsub' (string expected, got nil)[/code]
[QUOTE=xDShot;49492071]dmxedit.exe fails [code]Error: [string "vsLuaDir = os.getenv( "VPROJECT" );..."]:2: bad argument #1 to 'gsub' (string expected, got nil)[/code][/QUOTE] How did you manage to get that error whenever I try to compile with gmod or sdk2013s dmxedit I get [IMG]http://puu.sh/mnP5L.png[/IMG]
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