So I've been working on a player model that uses CoD animations. I usually just port weapons so this is my first attempt at really anything playermodel related. I'm having some issue with the animation snapping when I stop running, and also some issue with the blend from running to idle. The documentation on valve's wiki is kind of limited, so if anyone has some experience in this field and is willing to add me and help, that would be greatly appreciated.
[video=youtube;IdQeGoHgtQA]http://www.youtube.com/watch?v=IdQeGoHgtQA[/video]
My model's QC. currently looks like this
[code]$modelname "newmodel34.mdl"
$scale 0.4
$origin 0 0 -36 -90
$model "iw_pmc_rifle" "iw_pmc_rifle.smd"
$sectionframes 30 140
$cdmaterials "iw/sas"
$surfaceprop "flesh"
$mostlyopaque
//animations
$poseparameter "body_pitch" -46.09777 88.43198 0
$poseparameter "body_yaw" -50.81232 45.01263 0
$poseparameter "body_height" 28 58 0
$poseparameter "move_y" -1 1 0
$poseparameter "move_x" -1 1 0
$sequence iw_pmc_rifle_akimbo_run {
iw_pmc_rifle_akimbo_run_backward_totheleft iw_pmc_rifle_akimbo_run_back iw_pmc_rifle_akimbo_run_backward_totheright
iw_pmc_rifle_akimbo_run_l iw_pmc_rifle_akimbo_run_center2 iw_pmc_rifle_run_r
iw_pmc_rifle_akimbo_run_forward_totheleft iw_pmc_rifle_akimbo_run_f iw_pmc_rifle_akimbo_run_forward_totheright
blendwidth 3 blend move_y -1 1 blend move_x -1 1
fadein 0.4 fadeout 0.3
fps 14
loop
}
$sequence iw_pmc_rifle_akimbo_idle2 "iw_pmc_rifle_akimbo_run_center" fps 30 fadein 0.3 fadeout 0.3 ACT_HL2MP_IDLE_PHYSGUN 1 loop fps 30.00[/code]
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