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How to make a faceposable ragdoll?
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(First,sorry for my bad English,it's not my first language) Now i'm trying to make a touhou model ported from MMD,but i don't know how to make a faceposable ragdoll, can anyone help me with this? -Thanks a lot... -And these are original qc file [code] $modelname "MMD Touhou Ports/Aya.mdl" $model "aya" "aya.smd" $poseparameter body_pitch -90.00 90.00 $poseparameter body_yaw -90.00 90.00 $poseparameter head_pitch -90.00 90.00 $poseparameter head_yaw -90.00 90.00 $cdmaterials "models\survivors\mechanic\" $cdmaterials "models\survivors\" $cdmaterials "" $texturegroup skinfamilies { {"ayahair.vmt" "ayaskin.vmt" "ayayellow.vmt" "ayaorange.vmt" "ayanote.vmt" "ayacyan.vmt" "ayablush.vmt" "ayaother.vmt" "ayawhite.vmt" "ayaskirt.vmt" } {"ayahair.vmt" "ayaskin.vmt" "ayayellow.vmt" "ayaorange.vmt" "ayanote.vmt" "ayacyan.vmt" "ayablush.vmt" "ayaother.vmt" "ayawhite.vmt" "ayaskirt.vmt" } } $hboxset "default" $hbox 0 "ValveBiped.Bip01_Pelvis" -10.748 -3.990 -10.488 10.600 4.098 7.700 $hbox 0 "ValveBiped.Bip01_Spine" -4.195 -10.377 -8.151 3.526 6.947 8.008 $hbox 0 "ValveBiped.Bip01_Spine1" -1.450 -4.665 -6.183 6.314 5.017 6.051 $hbox 0 "ValveBiped.Bip01_Spine2" -0.233 -2.374 -5.820 5.777 5.098 5.686 $hbox 0 "ValveBiped.Bip01_Spine4" -3.200 -3.069 -6.920 5.424 7.018 6.755 $hbox 0 "ValveBiped.Bip01_R_UpperArm" 0.000 -2.202 -3.271 11.247 2.799 1.777 $hbox 0 "ValveBiped.Bip01_R_Forearm" -0.000 -1.046 -0.951 9.910 1.460 1.634 $hbox 0 "ValveBiped.Bip01_R_Hand" -0.000 -1.798 -0.653 5.466 0.955 2.019 $hbox 0 "ValveBiped.Bip01_R_Finger0" -1.066 -0.722 -0.506 0.825 1.048 0.657 $hbox 0 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.278 -1.960 11.965 2.703 3.284 $hbox 0 "ValveBiped.Bip01_L_Forearm" -0.076 -1.778 -1.291 9.385 1.238 4.205 $hbox 0 "ValveBiped.Bip01_L_Hand" 0.000 -2.377 -1.457 5.006 0.264 1.347 $hbox 0 "ValveBiped.Bip01_L_Finger0" -1.004 -0.100 -0.629 0.891 0.902 0.551 $hbox 0 "ValveBiped.Bip01_Neck1" -1.418 -1.848 -1.982 4.521 2.439 2.117 $hbox 0 "ValveBiped.Bip01_Head1" -7.438 -4.978 -9.622 14.980 11.887 9.946 $hbox 0 "jigglehat4" -0.240 -5.862 -1.971 7.887 0.296 2.691 $hbox 0 "jigglehat5" -0.638 -6.895 -2.371 4.950 0.302 2.488 $hbox 0 "jigglehat6" -1.636 -6.412 -2.498 3.818 0.289 2.242 $hbox 0 "jigglehat" -6.552 -4.674 -2.354 0.857 0.913 2.292 $hbox 0 "jigglehat2" -5.037 -6.649 -2.460 0.605 0.309 2.399 $hbox 0 "jigglehat3" -4.227 -6.303 -2.356 1.230 0.275 2.383 $hbox 0 "ValveBiped.Bip01_R_Thigh" -1.923 -12.868 -13.604 18.254 15.391 6.996 $hbox 0 "ValveBiped.Bip01_R_Calf" -1.624 -3.302 -3.336 20.496 3.199 1.922 $hbox 0 "ValveBiped.Bip01_R_Foot" -1.971 -3.261 -2.685 7.898 7.736 3.154 $hbox 0 "ValveBiped.Bip01_R_Toe0" -0.593 -0.981 -2.209 2.613 1.070 2.198 $hbox 0 "ValveBiped.Bip01_L_Thigh" -1.923 -12.673 -3.480 18.256 15.443 13.510 $hbox 0 "ValveBiped.Bip01_L_Calf" -1.489 -7.778 -1.962 20.641 3.203 4.465 $hbox 0 "ValveBiped.Bip01_L_Foot" -1.932 -3.301 -2.910 7.939 7.671 2.855 $hbox 0 "ValveBiped.Bip01_L_Toe0" -0.630 -1.281 -1.771 2.577 0.779 2.637 // Model uses material "ayahair.vmt" // Model uses material "ayaskin.vmt" // Model uses material "ayayellow.vmt" // Model uses material "ayaorange.vmt" // Model uses material "ayanote.vmt" // Model uses material "ayacyan.vmt" // Model uses material "ayablush.vmt" // Model uses material "ayaother.vmt" // Model uses material "ayawhite.vmt" // Model uses material "ayaskirt.vmt" // Model uses material "ayashirt.vmt" // Model uses material "ayablack.vmt" // Model uses material "ayapink.vmt" // Model uses material "ayabrown.vmt" // Model uses material "ayanotecover.vmt" // Model uses material "ayagray.vmt" // Model uses material "ayaeye.vmt" // Model uses material "ayaeye2.vmt" // Model uses material "ayared.vmt" // Model uses material "ayaburgundy.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 3.42 -2.36 0.05 rotate 0.00 -89.37 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 0.71 -5.15 -0.13 rotate 0.00 -80.00 -90.00 $attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.33 21.31 0.00 rotate -0.00 -0.00 0.00 $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "pistol" "ValveBiped.Bip01_R_Thigh" -2.95 1.84 -4.61 rotate -3.66 -0.47 91.70 $attachment "L_weapon_bone" "ValveBiped.L_weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $attachment "weapon_bone" "ValveBiped.weapon_bone" -0.00 0.00 0.00 rotate 0.00 -0.00 -0.00 $attachment "medkit" "ValveBiped.Bip01_Spine4" -0.65 -2.83 -1.16 rotate 5.03 77.16 -0.00 $attachment "primary" "ValveBiped.Bip01_Spine4" 2.71 -4.36 -2.33 rotate -13.70 170.19 174.29 $attachment "attach_R_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -8.88 0.88 -4.51 rotate -90.00 -102.85 0.00 $attachment "attach_L_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -8.88 0.88 3.12 rotate -90.00 -102.85 0.00 $attachment "melee" "ValveBiped.Bip01_Spine4" 2.64 -3.12 4.45 rotate 24.08 175.37 97.14 $attachment "molotov" "ValveBiped.Bip01_Spine" -3.19 -2.44 7.01 rotate -63.44 -74.67 -101.41 $attachment "grenade" "ValveBiped.Bip01_Spine" -0.68 1.17 6.97 rotate -90.00 -175.23 0.00 $attachment "pills" "ValveBiped.Bip01_Spine" -2.63 0.63 -7.56 rotate -41.18 -88.48 -87.05 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 4.44 -0.00 rotate -0.00 0.00 -0.00 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 4.44 0.00 rotate -0.00 -0.00 0.00 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "bleedout" "ValveBiped.Bip01_Pelvis" 8.44 8.88 4.44 rotate -0.00 0.00 0.00 $attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.33 21.31 0.00 rotate -0.00 -0.00 0.00 $attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "armL_T" "ValveBiped.attachment_armL_T" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "armR_T" "ValveBiped.attachment_armR_T" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "armL" "ValveBiped.Bip01_L_Forearm" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "legL" "ValveBiped.Bip01_L_Calf" 0.00 0.00 0.00 rotate -0.00 -0.00 -0.00 $attachment "thighL" "ValveBiped.Bip01_L_Thigh" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "spine" "ValveBiped.Bip01_Spine" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "survivors/anim_mechanic.mdl" $includemodel "survivors/anim_gestures.mdl" $surfaceprop "flesh" $eyeposition 0.000 -0.000 70.000 $illumposition 2.533 0.555 32.487 $sequence aya "aya" fps 30.00 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 2.00 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "valvebiped.bip01_pelvis" 3.00 $jointmassbias "valvebiped.bip01_l_thigh" 7.00 $jointrotdamping "valvebiped.bip01_l_thigh" 7.00 $jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_calf" 4.00 $jointrotdamping "valvebiped.bip01_l_calf" 5.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_r_thigh" 7.00 $jointrotdamping "valvebiped.bip01_r_thigh" 7.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_calf" 4.00 $jointrotdamping "valvebiped.bip01_r_calf" 5.00 $jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit -20.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -30.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -30.00 50.00 0.00 $jointmassbias "valvebiped.bip01_spine1" 8.00 $jointrotdamping "valvebiped.bip01_spine1" 5.00 $jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00 $jointmassbias "valvebiped.bip01_l_upperarm" 5.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_forearm" 4.00 $jointrotdamping "valvebiped.bip01_l_forearm" 4.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_l_hand" 1.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_upperarm" 5.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_forearm" 4.00 $jointrotdamping "valvebiped.bip01_r_forearm" 4.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_r_hand" 1.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_head1" 4.00 $jointrotdamping "valvebiped.bip01_head1" 3.00 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit -20.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -30.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -30.00 50.00 0.00 } [/code]
your texturegroup is bad for the record. Also use [noparse][code][/code][/noparse] fo the qc
Sorry, you need to
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