So I head hacked a MW3 SAS model with Zoey's head, and now, whenever I join a server I get kicked to due "Consistency" with ct_urban (model I'm replacing). I know I did the hack correctly, because in the model viewer, it shows up correctly.
This is for CSS
Instead of rating it funny, can you help?
Oh, and here's the QC:
$cd "C:\Users\Jon\Documents\SAS"
$modelname "player\ct_urban.mdl"
$model "bravosix" "ct_urban_reference.smd"
$poseparameter body_pitch -90.00 90.00
$poseparameter body_yaw -90.00 90.00
$poseparameter head_pitch -90.00 90.00
$poseparameter head_yaw -90.00 90.00
$cdmaterials "models\player\bravosix\mw3\sas\"
$cdmaterials "models\CODMW2\Rangers\"
$hboxset "cstrike"
$hbox 3 "ValveBiped.Bip01_Pelvis" -8.300 -7.730 -5.430 8.300 2.010 6.580
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.580 -5.380 -3.430 22.880 3.780 4.580
$hbox 6 "ValveBiped.Bip01_L_Calf" -0.290 -4.300 -3.430 20.880 3.150 3.430
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.290 -1.140 -2.580 5.720 4.580 2.010
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.580 -5.380 -3.430 22.880 3.780 4.580
$hbox 7 "ValveBiped.Bip01_R_Calf" -0.290 -4.300 -3.430 20.880 3.150 3.430
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.290 -1.140 -2.010 5.720 4.580 2.580
$hbox 3 "ValveBiped.Bip01_Spine1" -9.150 -2.260 -8.010 4.580 8.330 8.010
$hbox 2 "ValveBiped.Bip01_Spine2" -2.070 -2.430 -7.690 12.570 9.320 7.690
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.140 -2.580 -2.290 14.870 2.580 2.290
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.720 -2.400 -2.400 13.160 2.400 2.400
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.290 -2.460 -1.720 6.580 1.550 2.860
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.140 -2.580 -2.290 14.870 2.580 2.290
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.720 -2.400 -2.400 13.160 2.400 2.400
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.290 -2.460 -2.860 6.580 1.550 1.720
$hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016
// Model uses material "sas_urban_lowerbody_col.vmt"
// Model uses material "sas_urban_upperbody_col.vmt"
// Model uses material "sas_props_gloves_col.vmt"
// Model uses material "sas_assault_col.vmt"
// Model uses material "sas_props_rope_col.vmt"
// Model uses material "sas_urban_headgear_a_col.vmt"
// Model uses material "sas_shotgun_col.vmt"
// Model uses material "mata.vmt"
// Model uses material "sas_lmg_col.vmt"
// Model uses material "sas_urban_head_a_col.vmt"
// Model uses material "sas_goggles_col.vmt"
// Model uses material "back.vmt"
// Model uses material "pants.vmt"
// Model uses material "vest.vmt"
// Model uses material "ojos.vmt"
// Model uses material "zoey_head.vmt"
$attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "primary" "ValveBiped.Bip01_Spine2" 11.08 -5.11 -5.77 rotate -19.00 178.00 1.00
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" -0.00 5.20 0.00 rotate -0.00 -0.00 0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.20 0.00 rotate 0.00 0.00 0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$includemodel "player/cs_player_shared.mdl"
$includemodel "player/ak_anims_ct.mdl"
$includemodel "player/ak_anims_t.mdl"
$surfaceprop "flesh"
$illumposition 0.368 -2.578 38.412
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 100.0
$inertia 10.00
$damping 0.05
$rotdamping 5.00
$rootbone "valvebiped.bip01_pelvis"
$jointrotdamping "valvebiped.bip01_pelvis" 3.00
$jointmassbias "valvebiped.bip01_l_thigh" 7.00
$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00
$jointmassbias "valvebiped.bip01_l_calf" 4.00
$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit 0.00 0.00 0.00
$jointmassbias "valvebiped.bip01_r_thigh" 7.00
$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00
$jointmassbias "valvebiped.bip01_r_calf" 4.00
$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" z limit 0.00 0.00 0.00
$jointmassbias "valvebiped.bip01_spine2" 9.00
$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00
$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00
$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00
$jointmassbias "valvebiped.bip01_l_forearm" 4.00
$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00
$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00
$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00
$jointmassbias "valvebiped.bip01_r_forearm" 4.00
$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00
$jointrotdamping "valvebiped.bip01_r_hand" 1.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00
$jointrotdamping "valvebiped.bip01_l_hand" 1.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00
$jointmassbias "valvebiped.bip01_head1" 4.00
$jointrotdamping "valvebiped.bip01_head1" 3.00
$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" z limit 0.00 0.00 0.00
}
Add this to your .qc:
[code]$bbox -13 -13 0 13 13 72[/code]
After compiling, it should work just fine.
Thanks! I'll test it and let you know.
[editline]13th November 2012[/editline]
So now it works but. . .
[img]http://i.imgur.com/vMsvG.jpg?1[/img]
Her head is sideways while playing. When she dies, her head is fine, but it's jacked up while alive. Is there something wrong in my head coordinates?
-snip-
Nobody?
Did you remember to actually attach the head?
I ran into a similar problem when hacking on a helmet to a citizen.
I clicked her head, and selected it, went to the joints section, and attached it to her neck. Do I need to attach it to the head joint as well?
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