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Model compiling in the wrong direction?
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Whenever I try to compile my models, it model faces the wrong direction in game. First I decompiled a css weapon, edited the mesh, saved it again and recompiled it using the decompiler .qc When I get in game, you can't see the model because it is facing the wrong way. QC File: [lua] $cd "C:\Documents and Settings\HP_Owner\My Documents\High Res Weapon\assator" $modelname "weapons\v_smg_mac10.mdl" $model "studio" "mac10_reference.smd" $model "hands" "hands_reference.smd" $cdmaterials "models\weapons\V_models\smg_mac10\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" $hbox 0 "v_weapon.mac10_parent" -0.947 -1.041 -5.123 0.756 4.486 4.249 $hbox 0 "v_weapon.Hands_parent" -4.654 -9.747 0.000 7.447 0.000 6.902 $hbox 0 "v_weapon.Left_Arm" -0.319 -1.833 -1.434 8.563 1.491 1.708 $hbox 0 "v_weapon.Left_Hand" -0.780 -1.856 -1.460 3.655 1.901 1.020 $hbox 0 "v_weapon.Left_Thumb01" -0.038 -0.957 -1.026 2.195 0.816 0.689 $hbox 0 "v_weapon.Left_Thumb_02" -0.557 -0.812 -0.925 1.705 0.536 0.541 $hbox 0 "v_weapon.Left_Pinky01" -0.563 -0.567 -0.680 1.253 1.426 0.518 $hbox 0 "v_weapon.Left_Ring01" -0.051 -0.398 -0.616 1.498 0.636 0.413 $hbox 0 "v_weapon.L_wrist_helper" -0.805 -6.918 -1.161 1.745 0.000 2.128 $hbox 0 "v_weapon.Right_Arm" -0.402 -1.437 -1.576 8.544 1.387 1.609 $hbox 0 "v_weapon.Right_Hand" -0.402 -1.775 -1.494 3.638 1.715 0.913 $hbox 0 "v_weapon.Right_Thumb01" -0.867 -1.013 -1.300 2.356 1.051 0.852 $hbox 0 "v_weapon.Right_Thumb02" -1.285 -0.580 -0.979 1.751 0.994 0.680 $hbox 0 "v_weapon.Right_Middle01" -0.061 -0.689 -0.475 1.376 0.379 0.545 $hbox 0 "v_weapon.Right_Ring01" -0.256 -0.648 -0.542 1.312 0.423 0.473 $hbox 0 "v_weapon.Right_Pinky01" -0.456 -1.085 -0.539 1.124 0.488 0.691 $hbox 0 "v_weapon.R_wrist_helper" -1.175 -7.124 -1.587 1.829 0.933 2.029 // Model uses material "black.vmt" // Model uses material "v_hands.vmt" $attachment "1" "v_weapon.mac10_parent" -0.00 3.00 5.00 rotate -0.00 0.00 -0.00 $attachment "2" "v_weapon.mac10_parent" -0.00 3.50 -0.00 rotate -20.00 15.00 -0.00 $surfaceprop "default" $illumposition 7.765 2.405 -6.776 $sequence mac10_idle "mac10_idle" ACT_VM_IDLE 1 fps 12.00 $sequence mac10_reload "mac10_reload" ACT_VM_RELOAD 1 fps 35.00 { { event 5004 22 "Weapon_MAC10.Clipout" } { event 5004 55 "Weapon_MAC10.Clipin" } { event 5004 87 "Weapon_MAC10.Boltpull" } } $sequence mac10_fire "mac10_fire" ACT_VM_PRIMARYATTACK 1 fps 40.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_fire2 "mac10_fire2" ACT_VM_PRIMARYATTACK 1 fps 40.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_fire3 "mac10_fire3" ACT_VM_PRIMARYATTACK 1 fps 40.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_draw "mac10_draw" ACT_VM_DRAW 1 fps 30.00 [/lua] Does anyone know why this is happening?
I persume you're talking about a rotation to the left or right by 90 degrees. All you have to do is add rotate 90 or -90 behind all sequences. So it would be this: [code]$cd "C:\Documents and Settings\HP_Owner\My Documents\High Res Weapon\assator" $modelname "weapons\v_smg_mac10.mdl" $model "studio" "mac10_reference.smd" $model "hands" "hands_reference.smd" $cdmaterials "models\weapons\V_models\smg_mac10\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" $hbox 0 "v_weapon.mac10_parent" -0.947 -1.041 -5.123 0.756 4.486 4.249 $hbox 0 "v_weapon.Hands_parent" -4.654 -9.747 0.000 7.447 0.000 6.902 $hbox 0 "v_weapon.Left_Arm" -0.319 -1.833 -1.434 8.563 1.491 1.708 $hbox 0 "v_weapon.Left_Hand" -0.780 -1.856 -1.460 3.655 1.901 1.020 $hbox 0 "v_weapon.Left_Thumb01" -0.038 -0.957 -1.026 2.195 0.816 0.689 $hbox 0 "v_weapon.Left_Thumb_02" -0.557 -0.812 -0.925 1.705 0.536 0.541 $hbox 0 "v_weapon.Left_Pinky01" -0.563 -0.567 -0.680 1.253 1.426 0.518 $hbox 0 "v_weapon.Left_Ring01" -0.051 -0.398 -0.616 1.498 0.636 0.413 $hbox 0 "v_weapon.L_wrist_helper" -0.805 -6.918 -1.161 1.745 0.000 2.128 $hbox 0 "v_weapon.Right_Arm" -0.402 -1.437 -1.576 8.544 1.387 1.609 $hbox 0 "v_weapon.Right_Hand" -0.402 -1.775 -1.494 3.638 1.715 0.913 $hbox 0 "v_weapon.Right_Thumb01" -0.867 -1.013 -1.300 2.356 1.051 0.852 $hbox 0 "v_weapon.Right_Thumb02" -1.285 -0.580 -0.979 1.751 0.994 0.680 $hbox 0 "v_weapon.Right_Middle01" -0.061 -0.689 -0.475 1.376 0.379 0.545 $hbox 0 "v_weapon.Right_Ring01" -0.256 -0.648 -0.542 1.312 0.423 0.473 $hbox 0 "v_weapon.Right_Pinky01" -0.456 -1.085 -0.539 1.124 0.488 0.691 $hbox 0 "v_weapon.R_wrist_helper" -1.175 -7.124 -1.587 1.829 0.933 2.029 // Model uses material "black.vmt" // Model uses material "v_hands.vmt" $attachment "1" "v_weapon.mac10_parent" -0.00 3.00 5.00 rotate -0.00 0.00 -0.00 $attachment "2" "v_weapon.mac10_parent" -0.00 3.50 -0.00 rotate -20.00 15.00 -0.00 $surfaceprop "default" $illumposition 7.765 2.405 -6.776 $sequence mac10_idle "mac10_idle" ACT_VM_IDLE 1 fps 12.00 rotate 90 $sequence mac10_reload "mac10_reload" ACT_VM_RELOAD 1 fps 35.00 rotate 90 { { event 5004 22 "Weapon_MAC10.Clipout" } { event 5004 55 "Weapon_MAC10.Clipin" } { event 5004 87 "Weapon_MAC10.Boltpull" } } $sequence mac10_fire "mac10_fire" ACT_VM_PRIMARYATTACK 1 fps 40.00 rotate 90 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_fire2 "mac10_fire2" ACT_VM_PRIMARYATTACK 1 fps 40.00 rotate 90 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_fire3 "mac10_fire3" ACT_VM_PRIMARYATTACK 1 fps 40.00 rotate 90 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } $sequence mac10_draw "mac10_draw" ACT_VM_DRAW 1 fps 30.00 rotate 90 [/code] Not too sure if it should be before or after the table though.
Sorry, you need to
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