Hi there,
I've not posted on Facepunch in many years, but i've recently been working on my own custom package of models intended for use with the SpaceBuild addon. It's still a work in progress but i'm intending to release it to the community when it's ready.
I have plans for the following items in the package:
- Basic corridoors, entrances and exits with window and windowless variations.
- Hangar bays and observation platforms etc.
- Operational doors suited to the style of the art.
I'm open to any suggestions and i hope that people can give some constructive feedback. The models aren't intended to look amazing or be highly detailed, i made both the textures and models all from scratch.
[img]http://i48.tinypic.com/2n8pqw0.jpg[/img]
Thanks,
Hellbound
They look great!
I really want to try SpaceBuild again, but i haven't played since the first few versions years ago where you had to install a million different things and it would always crash.
Is there a new cleaner version out now which is more stable/easy to use? I really dont want to read through 5 years worth of threads to catch up...
can we get a wireframe on these bitches
You should probably at least try to make some conversion pieces for the SBEP parts, since so many people use those.
are you going to make some conversion parts, like to go from yours to say... sbmp?
Edit: *random letters* didnt see 16 min ninja >.>
[QUOTE=PyromanDan;18803285]are you going to make some conversion parts, like to go from yours to say... sbmp?
Edit: *random letters* didnt see 16 min ninja >.>[/QUOTE]
yea this would be great.. anyway nice job.. keep up working we are w8ing for release :)
Stop all the SBEP hate. I think you should actually contact hysteria / slyfo and see if you can incorporate these into it.
They don't necessarily need converters; I think they look great as they are. I'm excited to see how they turn out once you're finished!
EDIT: How big are they in relation to a player?
[QUOTE=ContiX;18819789]They don't necessarily need converters; I think they look great as they are.[/QUOTE]
They sure do look great by themselves, but the option of using converters to mix and match is always a bonus... =)
[QUOTE=Hemroid_Man;18819637]Stop all the SBEP hate. I think you should actually contact hysteria / slyfo and see if you can incorporate these into it.[/QUOTE]
What hate? Why can't he make his own models for space? You don't have to use SBEP you know. If I were him I wouldn't incorporate it into SBEP. There just going to be buried deep and die like other good ideas.
[QUOTE=Datsun;18822231]What hate? Why can't he make his own models for space? You don't have to use SBEP you know.[/QUOTE]
PHX? A compilation of all general construction packs , so players don't have to scrounge around for loads of different downloads , whereas PHX has them all in a single pack.
The SBEP Members are also amazing at LUA so he can expect some sweet coding going on.
[QUOTE=Hemroid_Man;18822306]PHX? A compilation of all general construction packs , so players don't have to scrounge around for loads of different downloads , whereas PHX has them all in a single pack.
The SBEP Members are also amazing at LUA so he can expect some sweet coding going on.[/QUOTE]
Please, PHX is just a basic requirement these days. Reason why I have it is because most servers do and I rather not have Errors. I use vanilla/Tiled props more than anything else.
Also SBEP has become a bloated mess (There is such thing as too much). There are a good number of model ideas that had good support but just died and became buried within that mess. Organic Bridge, SlyFo Walls, Kriegsheild Base (might have misspelled it), etc.
[QUOTE=Hemroid_Man;18822306]PHX? A compilation of all general construction packs , so players don't have to scrounge around for loads of different downloads , whereas PHX has them all in a single pack.
The SBEP Members are also amazing at LUA so he can expect some sweet coding going on.[/QUOTE]
No offence, but your posts don't seem to make much sense sometimes...nobody mentioned anything about hating SBEP in this thread. Also, what does PHX have to do with any of this?
This is a good idea, and they look nice. I think some parts should have fluorescent lights with self illum or something, though.
[QUOTE=Datsun;18822386]Please, PHX is just a basic requirement these days. Reason why I have it is because most servers do and I rather not have Errors. I use vanilla/Tiled props more than anything else.
Also SBEP has become a bloated mess (There is such thing as too much). There are a good number of model ideas that had good support but just died and became buried within that mess. Organic Bridge, SlyFo Walls, Kriegsheild Base (might have misspelled it), etc.[/QUOTE]
Organic bridge has been removed, and the ground-based stuff has been moved to its own SVN. We're optimising as best we can.
Thanks for all the feedback guys. The models are going well and i do plan on having my own set completely standalone. But once released i'm open to having them in the spacebuild pack.
In reply to the question as to how big these are in relation to the player, they are 128 units wide and tall, which is the standard HL2 room height.
I've currently ran into some problems related to collision though. I've never imported models into HL2 before so this was a learning experience. My problem is, I can't seem to fix the collision so that i can actually walk inside. I've been using Sketchup to make and import the models (Using Valves official SMD exporter). Everything looks fantastic but the collision problems have made me halt progress.
I've spent several hours trying to sort it out but i guess it really would help if someone who's imported models before could give me a guiding hand. Any help is greatly appreciated because i love modelling and texturing and would love to have some really nice looking props for Garry's Mod.
Thanks,
Hellbound
Can you post one of your .qc files? You might be missing the $concave parameter.
The design.. really looks a lot like smallbridge.
Well, i've fixed the collision problems. And it's based and inspired by smallbridge, they are versatile parts which work well. I want to make these for fun, to learn the process and for a fresh look in making space ships. Obviously as i progress i'll add more of a personalized touch to it. I've had to redesign it slightly so that i could fix the problems i was having, it hopefully looks better now! I'll have screenshots soon.
[QUOTE=LoLWaT?;18828171]
[b]Because from that comment I think that you all loved SBEP (Or SBMP depending when you were around) once, but when an idea you suggested wasn't like, didn't make it in or even ridiculed by the development team, you suddenly hated it.[/b][/quote]
Actually I did remember the fond memories of SBMP long ago but after awhile, I got tired and felt it had a little too much content. What with the need of Gcombat and Life Support. What I mean by ideas was that I would see something thing cool, it gets in and then drops dead. At least the pack has been getting some spring cleaning, not sure how much provided that it takes a tremendous amount of time to download the entire SVN. Last time I checked was mid Nov 09.
[QUOTE=Hellbound;18826165]Thanks for all the feedback guys. The models are going well and i do plan on having my own set completely standalone. But once released i'm open to having them in the spacebuild pack.
In reply to the question as to how big these are in relation to the player, they are 128 units wide and tall, which is the standard HL2 room height.
I've currently ran into some problems related to collision though. I've never imported models into HL2 before so this was a learning experience. My problem is, I can't seem to fix the collision so that i can actually walk inside. I've been using Sketchup to make and import the models (Using Valves official SMD exporter). Everything looks fantastic but the collision problems have made me halt progress.
I've spent several hours trying to sort it out but i guess it really would help if someone who's imported models before could give me a guiding hand. Any help is greatly appreciated because i love modelling and texturing and would love to have some really nice looking props for Garry's Mod.
Thanks,
Hellbound[/QUOTE]
I would love to help but I really don't know how to handle Sketchup. Did you read the Valve Developer Wiki?
[quote]
You can make physics collision models for your props in SketchUp as well. SMD files used for collision should:
1. Conform to the size and shape of your prop. The collision mesh blocks player movement and projectiles, so it should wrap tightly.
2. Should be composed of convex, water tight solid volumes. This is not unlike making brushes for VMF export. You can combine several solids to create an overall concave collision volume, but you should try to keep the number of hulls (solids) under 20 or so.
3. Have a valid game material assigned to each face of the collision mesh.
4. Have all edges smoothed 100%. This is critical for proper physics functionality in game.
5. Be inside a Group or Component to ensure proper smoothing export. Collision meshes that are not grouped will not export with correct smoothing.
[/quote]
Not sure if it is possible but try making parts of the model separated. I would possibly say separating the walls. Then again, I am not sure if that works or not.
[QUOTE=LoLWaT?;18828290]Just because it's not too original, it's a good start I guess for this.[/QUOTE]
Meh. What's defined as original? Raaaaa-
/endflamebeforeitstarts
I'm curious to see how you're planning on doing the doors.
[QUOTE=Datsun;18828477]Actually I did remember the fond memories of SBMP long ago but after awhile, I got tired and felt it had a little too much content. What with the need of Gcombat and Life Support. What I mean by ideas was that I would see something thing cool, it gets in and then drops dead. At least the pack has been getting some spring cleaning, not sure how much provided that it takes a tremendous amount of time to download the entire SVN. Last time I checked was mid Nov 09.
I would love to help but I really don't know how to handle Sketchup. Did you read the Valve Developer Wiki?
Not sure if it is possible but try making parts of the model separated. I would possibly say separating the walls. Then again, I am not sure if that works or not.[/QUOTE]
Thanks for the help but i've already sorted out the problem, i'm using 3ds max now instead :P Sketchup doesn't have smoothing groups so that was my problem.
Just make sure that you have ALL of the right pieces. Modbridge has only half of the models it should. And also make sure that the models are not of terrible quality in general like most Slyfo and a good number of PHX models.
Sorry. I'm an SB fanatic. After spending over 250 hours on a server you've had a lot of time to play with props.
[QUOTE=Caples;18830567]Just make sure that you have ALL of the right pieces. Modbridge has only half of the models it should. And also make sure that the models are not of terrible quality in general like most Slyfo and a good number of PHX models.
Sorry. I'm an SB fanatic. After spending over 250 hours on a server you've had a lot of time to play with props.[/QUOTE]
Well, you can judge it from these new screenshots i have of them ingame. I plan on making plenty of variations because i too have ran into limits using the spacebuild model pack.
I had to re-do the model from the original post but it looks better in my opinion, it also conforms to HL2 units. I still need to make normal and specular maps for the textures but so far so good :) Let me know what you think!
[img]http://i48.tinypic.com/1zguxat.jpg[/img]
[img]http://i50.tinypic.com/23m6csp.jpg[/img]
Sorry for big images.
Thanks,
Hellbound
i love it, i think it looks great..
almost like a moon base type thing....
how about an airlock?
[QUOTE=Weatherman64;18822400]No offence, but your posts don't seem to make much sense sometimes...nobody mentioned anything about hating SBEP in this thread. Also, what does PHX have to do with any of this?[/QUOTE]
You obviously haven't been on the forums much.
Pretty much everyone who isn't in the SBEP thread doesn't like it. Contraptions (forum) hate it because they believe that it's just a quick excuse to make ships. Models don't like it because they believe it's just a cluttered mess of used and unused models.
I forgot to mention the link between PHX and SBEP. The reason you wouldn't want to make your own small pack is that many servers may have it but the players may not , so they'd have to scrounge around for each link to every pack of models. However , PHX is a collection of them , so players just look for that one download. SBEP works exactly the same - it's a collection of decent models for spacebuild. A server will have SBEP or not, but they won't have , for example , Smallbridge and Modbridge , but no MedBridge. Or Medbridge and no smallbridge or Modbridge. It's a complicated mess. Which is why incorporating it into SBEP would be a good idea
[QUOTE=Hemroid_Man;18834408]You obviously haven't been on the forums much.
Pretty much everyone who isn't in the SBEP thread doesn't like it. Contraptions (forum) hate it because they believe that it's just a quick excuse to make ships. Models don't like it because they believe it's just a cluttered mess of used and unused models.
[/QUOTE]
really? wow.. i mean, i like the pack cos i don't build ships... i build huge land bases and shit, but do people really hate it?
[QUOTE=VG Cats;18834233]i love it, i think it looks great..
almost like a moon base type thing....
how about an airlock?[/QUOTE]
Thanks! I do plan on making airlocks, i've also been trying to look into how they do them door entities in the spacebuild model pack.
Also, can you guys take your dicussion elsewhere, i'd like this discussion to focus on on the topic at hand, which is my work and not SBEP etc.
are you going to make "T" sections and "+" sections aswell?
maybe a hanger? or some sort of control tower?
lift sections?
maybe a cargo lift or something
[QUOTE=VG Cats;18835312]are you going to make "T" sections and "+" sections aswell?
maybe a hanger? or some sort of control tower?
lift sections?
maybe a cargo lift or something[/QUOTE]
Well if you look closely in that screenshot, the T and + sections are already there :) I also plan on making hangar bays and of course control towers, mess hall type places, all sorts really.
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