• expecting number, got "wheel_rl_low" - car compile problem.
    2 replies, posted
[code] $modelname "als/fl/beha.mdl" $cd "C:\Users\arleitiss\Desktop\123" //----- Attachments ----- $attachment wheel_fl "als.wheel.fl" 0 0 0 $attachment wheel_fr "als.wheel.fr" 0 0 0 $attachment wheel_rl "als.wheel.rl" 0 0 0 $attachment wheel_rr "als.wheel.rr" 0 0 0 $attachment "vehicle_driver_eyes" "als.eyes" 5.00 0.00 0.00 $attachment exit1 "als.exit" 0 0 8 rigid //----- Pose Parameters ----- $poseparameter "vehicle_steer" -1 1 $poseparameter "vehicle_wheel_fl_height" 0 1 $poseparameter "vehicle_wheel_fr_height" 0 1 $poseparameter "vehicle_wheel_rl_height" 0 1 $poseparameter "vehicle_wheel_rr_height" 0 1 $poseparameter "vehicle_wheel_fl_spin" -180 180 wrap $poseparameter "vehicle_wheel_fr_spin" -180 180 wrap $poseparameter "vehicle_wheel_rl_spin" -180 180 wrap $poseparameter "vehicle_wheel_rr_spin" -180 180 wrap // --------- Animation sequences ------- $sequence "idle" "bmw_ref" fps 30 ACT_IDLE 1 //addlayer aim_all $sequence "turn" "bmw_turn" fps 30 $sequence "suspension" "bmw_height" fps 30 $sequence "spin" "bmw_spin" fps 30 $animation neutral "bmw_ref" frames 0 0 // front steering sequence $weightlist front_wheels { "als.wheel.fl" 1.0 "als.wheel.fr" 1.0 "als.steering" 1.0 } $animation turn_left "bmw_turn" frame 0 0 subtract neutral 0 weightlist front_wheels $animation turn_right "bmw_turn" frame 2 2 subtract neutral 0 weightlist front_wheels $sequence turning { turn_left turn_right blend vehicle_steer -1 1 } weightlist front_wheels delta autoplay // front right $weightlist wheel_fr { "als.wheel.axel.fr" 1.0 "als.wheel.fr" 0.0 } $animation wheel_fr_low "bmw_height" frame 0 0 subtract neutral 0 weightlist wheel_fr $animation wheel_fr_high "bmw_height" frame 2 2 subtract neutral 0 weightlist wheel_fr $sequence wheel_fr_suspension { wheel_fr_low wheel_fr_high blend "vehicle_wheel_fr_height" 0 1.0 } weightlist wheel_fr delta autoplay $weightlist wheel_fr_spin { "als.wheel.fr" 1.0 } $animation wheel_fr_spin0 "bmw_spin" frame 0 0 subtract neutral 0 weightlist wheel_fr_spin $animation wheel_fr_spin120 "bmw_spin" frame 3 3 subtract neutral 0 weightlist wheel_fr_spin $animation wheel_fr_spin240 "bmw_spin" frame 6 6 subtract neutral 0 weightlist wheel_fr_spin $sequence wheel_fr_spin { wheel_fr_spin0 wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0 blendwidth 4 blend "vehicle_wheel_fr_spin" -180 180 } weightlist wheel_fr_spin delta autoplay // front left $weightlist wheel_fl { "als.wheel.axel.fl" 1.0 "als.wheel.fl" 0.0 } $animation wheel_fl_low "bmw_height" frame 0 0 subtract neutral 0 weightlist wheel_fl $animation wheel_fl_high "bmw_height" frame 2 2 subtract neutral 0 weightlist wheel_fl $sequence wheel_fl_suspension { wheel_fl_low wheel_fl_high blend "vehicle_wheel_fl_height" 0 1.0 } weightlist wheel_fl delta autoplay $weightlist wheel_fl_spin { "als.wheel.fl" 1.0 } $animation wheel_fl_spin0 "bmw_spin" frame 0 0 subtract neutral 0 weightlist wheel_fl_spin $animation wheel_fl_spin120 "bmw_spin" frame 3 3 subtract neutral 0 weightlist wheel_fl_spin $animation wheel_fl_spin240 "bmw_spin" frame 6 6 subtract neutral 0 weightlist wheel_fl_spin $sequence wheel_fl_spin { wheel_fl_spin0 wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0 blendwidth 4 blend "vehicle_wheel_fl_spin" -180 180 } weightlist wheel_fl_spin delta autoplay // rear right $weightlist wheel_rr { "als.wheel.axel.rr" 1.0 "als.wheel.rr" 0.0 } $animation wheel_rr_low "bmw_height" frame 0 0 subtract neutral 0 weightlist wheel_rr $animation wheel_rr_high "bmw_height" frame 2 2 subtract neutral 0 weightlist wheel_rr $sequence wheel_rr_suspension { wheel_rr_low wheel_rr_high blend "vehicle_wheel_rr_height" 0 1.0 } weightlist wheel_rr delta autoplay $weightlist wheel_rr_spin { "als.wheel.rr" 1.0 } $animation wheel_rr_spin0 "bmw_spin" frame 0 0 subtract neutral 0 weightlist wheel_rr_spin $animation wheel_rr_spin120 "bmw_spin" frame 3 3 subtract neutral 0 weightlist wheel_rr_spin $animation wheel_rr_spin240 "bmw_spin" frame 6 6 subtract neutral 0 weightlist wheel_rr_spin $sequence wheel_rr_spin { wheel_rr_spin0 wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0 blendwidth 4 blend "vehicle_wheel_rr_spin" -180 180 } weightlist wheel_rr_spin delta autoplay // rear left $weightlist wheel_rl { "als.wheel.axel.rl" 1.0 "als.wheel.rl" 0.0} $animation wheel_rl_low "bmw_height" frame 0 0 subtract neutral 0 weightlist wheel_rl $animation wheel_rl_high "bmw_height" frame 2 2 subtract neutral 0 weightlist wheel_rl $sequence wheel_rl_suspension { wheel_rl_low wheel_rl_high blend "vehicle_wheel_rl_height" 0 1.0 } weightlist wheel_rl delta autoplay $weightlist wheel_rl_spin { "als.wheel.rl" 1.0 } $animation wheel_rl_spin0 "bmw_spin" frame 0 0 subtract neutral 0 weightlist wheel_rl_spin $animation wheel_rl_spin120 "bmw_spin" frame 3 3 subtract neutral 0 weightlist wheel_rl_spin $animation wheel_rl_spin240 "bmw_spin" frame 6 6 subtract neutral 0 weightlist wheel_rl_spin $sequence wheel_rl_spin { wheel_rl_spin0 wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0 blendwidth 4 blend "vehicle_wheel_rl_spin" -180 180 } weightlist wheel_rl_spin delta autoplay //----- Physbox ----- $collisionmodel "bmw_col.smd" { // Mass in kilograms $Mass 1500 $concave } $texturegroup bmw { { "bmw1" } { "bmw2" } { "bmw3" } { "bmw4" } { "bmw5" } { "bmw6" } { "bmw7" } } [/code] and it says error: [code]Created command line: "D:\Program Files (x86)\Steam\steamapps\arleitiss\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "d:\program files (x86)\steam\steamapps\arleitiss\garrysmod\garrysmod" -nop4 -nox360 C:\Users\arleitiss\Desktop\123\bmw.qc qdir: "c:\users\arleitiss\desktop\123\" gamedir: "d:\program files (x86)\steam\steamapps\arleitiss\garrysmod\garrysmod\" g_path: "C:\Users\arleitiss\Desktop\123\bmw.qc" Building binary model files... Working on "bmw.qc" SMD MODEL C:\Users\arleitiss\Desktop\123/bmw_ref.smd SMD MODEL C:\Users\arleitiss\Desktop\123/bmw_turn.smd SMD MODEL C:\Users\arleitiss\Desktop\123/bmw_height.smd SMD MODEL C:\Users\arleitiss\Desktop\123/bmw_spin.smd ERROR: c:\users\arleitiss\desktop\123\bmw.qc(83): - expecting number, got "wheel_rl_low" ERROR: Aborted Processing on 'als/fl/beha.mdl'[/code] What's wrong with it? Or can someone tell me what's wrong with QC? I just copied it and replaced buggy with custom anims that I made. Not sure if they are right.
Line 82. I believe there should be a space between 0.0 and }. Probably isn't it though since it would most likely give a error involving $animation.
thanks that worked.
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