Hey there. Im trying to make my alpha channels work but I cant get it to. Ive modelled a weed plant for a client and im trying to get the alpha channel to work.
The weed texture has a diffuse, normals and alpha map which I made in photoshop and here is the VMT file for the 3:
[CODE]"VertexlitGeneric"
{
"$basetexture" "models/ganjaman_potplants/weed_d"
"$normalmap" "models/ganjaman_potplants/weed_n"
"$surfaceprop" "Grass"
"$translucent" 1
"$vertexalpha" 1
}
[/CODE]
How do I add a line for the Alpha map that i have made to take effect in this since translucent and vertex alpha dont work?
it think $bumpmap is better. ;) and translucent should actually do that. the vertexalpha is not really working for vertexlit models. only particle models and/or only pure particles support that. now... in which format your exported the basetexture. you gotta use dxt5 or uncompressed rgba.
[QUOTE=episoder;49786521]it think $bumpmap is better. ;) and translucent should actually do that. the vertexalpha is not really working for vertexlit models. only particle models and/or only pure particles support that. now... in which format your exported the basetexture. you gotta use dxt5 or uncompressed rgba.[/QUOTE]
[IMG]http://i.imgur.com/m5SsKS3.jpg[/IMG]
Still nothing :(
Heres my VMT now:
"VertexlitGeneric"
{
"$basetexture" "models/ganjaman_potplants/weed_d"
"$normalmap" "models/ganjaman_potplants/weed_n"
"$bumpmap" "models/ganjaman_potplants/weed_a"
"$surfaceprop" "Grass"
"$translucent" 1
}
[editline]21st February 2016[/editline]
Also heres the textures, what i want is the custom alpha map i have to take an effect on the model:
[IMG]http://i.imgur.com/etell9v.jpg[/IMG]
ehh.
[code]
vertexlitgeneric
{
$basetexture "models/ganjaman_potplants/weed_d"
$bumpmap "models/ganjaman_potplants/weed_n"
$translucent 1
$surfaceprop "Grass"
}
[/code]
now the alpha gotta be put into the alpha channel of the basetexture. dunno photoshop. but gimp. add a layermask to the diffuse and copypaste that alpha texture in there. then export in that one of those formats i mentioned.
and... :|... as it looks you'll have a lil bit to mess with both diffuse and alpha since the mask seems rather broken or split between that and the diffuse map.
[QUOTE=episoder;49786663]ehh.
[code]
vertexlitgeneric
{
$basetexture "models/ganjaman_potplants/weed_d"
$bumpmap "models/ganjaman_potplants/weed_n"
$translucent 1
$surfaceprop "Grass"
}
[/code]
now the alpha gotta be put into the alpha channel of the basetexture. dunno photoshop. but gimp. add a layermask to the diffuse and copypaste that alpha texture in there. then export in that one of those formats i mentioned.
and... :|... as it looks you'll have a lil bit to mess with both diffuse and alpha since the mask seems rather broken or split between that and the diffuse map.[/QUOTE]
Ah alrighty, il try this, thanks! :)
Don't use gimp whatever you do, gimp sucks with transparency.
You can use [URL="http://www.mwgfx.co.uk/programs/dxtbmp.htm"]this nifty tool[/URL] to import an alpha channel then export as a tga
[QUOTE=Stiffy360;49787705]Don't use gimp whatever you do, gimp sucks with transparency.
You can use [URL="http://www.mwgfx.co.uk/programs/dxtbmp.htm"]this nifty tool[/URL] to import an alpha channel then export as a tga[/QUOTE]
Shit this actually worked, thanks ;D
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