• Blender to Source (Animation)
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I've created a generator for my gamemode but the model does not animate in game, its a simple 2 part mesh, a base and a disc on top that rotates, the disc animation players in the half life 2 model viewer and also in Q > Edit Icon window but again not when its spawned. QC file [CODE]//--------------------------------------------------- // Resources, Scale & Properties //--------------------------------------------------- $modelname "sonicgen/sonicgen.mdl" $scale 20 $body mybody "sonicgen.smd" $cdmaterials "models/sonicgen" $surfaceprop metal $MaxEyeDeflection 90 // $HBoxSet "default" $definebone "sonicgen_plate" "" 0.000000 0.000000 0.000000 -0.000000 126.869877 89.999983 0.000000 0.000000 0.000000 -0.000000 -0.000000 -0.000000 $definebone "blender_implicit" "" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 //--------------------------------------------------- // Sequences //--------------------------------------------------- $sequence idle "anims/idle.smd" loop fps 30 //--------------------------------------------------- // Physics //--------------------------------------------------- $collisionmodel "collision.smd" { $concave } [/CODE] addon.jason [CODE]{ "title" : "Trilogy Basewars Sonic Generator", "type" : "ServerContent", "tags" : [ "roleplay", "realism" ], "ignore" : [ "*.psd", "*.vcproj", "*.svn*" ] }[/CODE] [URL="http://www.mediafire.com/download/2a61rbpahn4prxt/New+folder.zip"]Click Here to Download Project[/URL] - Blender Project Files - Addon Project Files
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