[QUOTE=wraithcat;28363842]add $opaque into the qc[/QUOTE]
Or $mostlyopaque.
Sometimes one fixes it, sometimes the other.
I find that opaque works better on most models to be honest. Since that's preferable to use on models with minimal to none translucency - like hair and similar.
Mostlyopaque tends to help on models with larger amounts of it like windows and stuff.
Worked great thanks
Sorry to bump this, but it applies to a problem I'm having as well with some Mass Effect 2 ragdolls. Is there any way to enable this without decompiling and recompiling the model?
Not that I know of. It's a QC line, so you obviously can't access the QC without going in.
[QUOTE=Watevaman;28569683]Sorry to bump this, but it applies to a problem I'm having as well with some Mass Effect 2 ragdolls. Is there any way to enable this without decompiling and recompiling the model?[/QUOTE]
If you meant mine, I fixed the majority of them a while ago, for the ones interested:
[url]http://dl.dropbox.com/u/7856270/models.7z[/url]
I ported the majority of them back when I was new to porting and compiling, my ignorance and lack of knowledge lead to a poor quality.
[QUOTE=Watevaman;28569683]Sorry to bump this, but it applies to a problem I'm having as well with some Mass Effect 2 ragdolls. Is there any way to enable this without decompiling and recompiling the model?[/QUOTE]
Look for anything that might have a translucency or alphatest line in it - usually hair, visors and stuff like that. Uncomment those. Of course the problem with that is, that you loose alphas
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