Studiomdl Invalid parameter Handle when trying to compile a ragdoll
5 replies, posted
Trying to compile a ragdoll but I keep getting this error in the location folder instead of the compiled model.
Can anyone tell me what is going wrong here?
Log:
D:/Program Files (x86)/Steam/steamapps/common/Half-Life 2/bin/studiomdl.exe -game "D:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "D:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models\lpmodels\characters\galesoldiersp.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "d:\program files
(x86)\steam\steamapps\common\half-life 2\ep2\models\lpmodels\characters\"
gamedir:
"D:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\"
g_path: "D:\Program
Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models\lpmodels\characters\galesoldiersp.qc"
Building
binary model files...
Working on "galesoldiersp.qc"
SMD MODEL galesoldierrag.smd
SMD
MODEL galesoldiersp.smd
SMD MODEL D:\Program Files (x86)\Steam\steamapps\common\Half-Life
2\ep2\models\lpmodels\characters\galesoldiersp.smd
Processing jointed collision model
bone0
(4461 verts, 10 convex elements) volume: 18026.41
WARNING: Model
has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING:
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING:
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING:
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING:
Error with convex elements of D:\Program Files (x86)\Steam\steamapps\common\Half-Life
2\ep2\models\lpmodels\characters\galesoldiersp.smd, building single convex!!!!
bone3
(260 verts, 6 convex elements) volume: 1060.85
bone4
(226 verts, 6 convex elements) volume: 564.04
bone5
(241 verts, 1 convex elements) volume: 420.95
bone6 (449 verts,
1 convex elements) volume: 114.64
bone8 (281 verts, 6 convex elements)
volume: 1434.74
bone9 (240 verts, 1 convex elements) volume: 538.76
bone10
(228 verts, 1 convex elements) volume: 446.33
bone11
(439 verts, 1 convex elements) volume: 113.81
WARNING: Model has 2-dimensional
geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional
geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional
geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional
geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex
elements of D:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models\lpmodels\characters\galesoldiersp.smd,
building single convex!!!!
bone14 (2915 verts, 10 convex elements)
volume: 2992.22
bone16 (1541 verts, 6 convex elements) volume:
6226.87
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on
any axis)!!!
StudioMDL Thread complete
On this topic, does anyone have a copy of the standard source ragdoll collision mesh? Decompiling valve models failed to yield their collision mesh.
What does the model look like?
[t]http://i63.tinypic.com/b7bers.png[/t]
If I had to guess, I would say that there are some duplicated vertexes in there. Studiomdl doesn't like it when that happens. I don't really know how to use 3ds max, but if there's a remove duplicate vertices function then I would select the whole model and use that.
Okay, now I am trying to export this model, but when I export it into smd only the skeleton is exported.
Exporting in skeletal animation mode works, but the meshes do not go for some reason.
The models has been behaving funny too, trying to scale it caused it to turn upside down for no reason.
[t]http://i67.tinypic.com/2s8ion4.png[/t]
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