• Hekaton (Bulletstorm)
    22 replies, posted
You killed her babies. Now she wants to smash your smug face in. As soon as I saw her in the game, I had to port her to Gmod. Also taking a small break with Monster Hunter stuff. Features: - Finger posing - 2 sizes ([B]1x[/B] Mechaton, [B]11x[/B] Hekaton) Pictures: [img]http://dl.dropbox.com/u/16145629/Gmod/HekatonMechSizeSmall.jpg[/img] [img]http://dl.dropbox.com/u/16145629/Gmod/HekatonSizeSmall.jpg[/img] [img]http://dl.dropbox.com/u/16145629/Gmod/HekatonSizeComparison1.jpg[/img] Things to note: - Shoulders and tail might be a bit too flexible, causing the arms to bounce in all directions sometimes. - Jaw sometimes like to bounce around too. - Legs are ...weird. They clip through the pelvis/lower chest and when posed in high angles, parts of the thighs are pointy. This is actually part of the model. (I even noticed this when playing the game.) [url=http://www.garrysmod.org/downloads/?a=view&id=118474][img]http://www.garrysmod.org/img/?t=dll&id=118474[/img][/url] Also on Toybox.
AWESOME D: Though no face posing? :C
Hell yeah!
[QUOTE=EpicWolf;28319629]AWESOME D: Though no face posing? :C[/QUOTE] I Think, Face posing that ugly B****d would be impossible
Wow, that was fast.
They sure grow 'em big around those parts. Nice porting job!
I don't know but i think it looks bigger in the game :/ but it still nice.
Oh FUCK YEAH. You should totally do the robotic one as well, that would be the best thing ever.
Love ya :D thnx again.
[QUOTE=EpicWolf;28319629]AWESOME D: Though no face posing? :C[/QUOTE] Face posing breaks on larger ragdolls. I think it's an engine problem and I don't expect Garry to fix it. [QUOTE=elite rider;28323249]I don't know but i think it looks bigger in the game :/ but it still nice.[/QUOTE] Now that I see it, maybe it could be 20% bigger. Was hard to judge size based on a video and a screenshot. :v: Here's a better size comparison: [img]http://dl.dropbox.com/u/16145629/Gmod/HekatonSizeComparison1.jpg[/img] I'll add the screenshot to the op.
Didn't take long for Bulletstorm models to arrive, freaking sweet.
Awesome.
Aweeesome! You should make the robot version of it too XD ; Anyways, fantastic job dude!
[QUOTE=oogaboogaman;28325928]Now that I see it, maybe it could be 20% bigger. Was hard to judge size based on a video and a screenshot. :v: Here's a better size comparison: *image* I'll add the screenshot to the op.[/QUOTE] No i mean it looks bigger in Bulletstorm then it looks on Gmod
[QUOTE=Saphirx;28326795]Didn't take long for Bulletstorm models to arrive, freaking sweet.[/QUOTE] It's not like porting Unreal engine models is that hard, the models (usually) come out of Umodel with all of their rigging intact, which cuts out a significant portion of the preparation that usually goes into porting models. Still, quite awesome good sir.
[QUOTE=elite rider;28331784]No i mean it looks bigger in Bulletstorm then it looks on Gmod[/QUOTE] That's what I meant.
The Hekaton but not Waggleton P. Tallylicker? Blasphemy.
Finished the game (a few minutes ago)... Can you port the weapons? thanks! PS:This damn thing is soo hard to kill.
awesome
I called him Waggleton P. Tallylicker!
Also, you should consider giving him/her some sort of scaly detail texture. Would be a cheap way to keep the texture looking crisp even when you're up close to it.
Was thinking about doing that but I didn't.
its look like the first port of el gigante and mutated again into a horrible monster.
Sorry, you need to Log In to post a reply to this thread.