Okay so I Imported a refrence SMD into Blender saved it as a COLLADA and imported that into XSI and made animations for the crab synth. XSIs SMD import always screws up the weightmap data so I used blenders smd import.
but blenders SMD export is broken so i did the animation in XSI
anyway I finish my animations and compile the mdl and load it up in hlmv and this happens.
[IMG]http://i264.photobucket.com/albums/ii179/aug440/animfup.png[/IMG]
WHAT THE FUCK DO I DO? :frown:
[QUOTE=shad0w440;28523990]Okay so I Imported a refrence SMD into Blender saved it as a COLLADA and imported that into XSI and made animations for the crab synth. XSIs SMD import always screws up the weightmap data so I used blenders smd import.
but blenders SMD export is broken so i did the animation in XSI
anyway I finish my animations and compile the mdl and load it up in hlmv and this happens.
[img_thumb]http://i264.photobucket.com/albums/ii179/aug440/animfup.png[/img_thumb]
WHAT THE FUCK DO I DO? :frown:[/QUOTE]
WOW WTF I use 3DS MAX so i dont have much of a clue, but you might be writing the wrong bones.
I've seen something similar in my adventures trying to figure out the modeling process. It was with a boring standard HL2 citizen model I had made some changes to. What fixed it for me was re-exporting as the skeletal/animation thing over the 'ragdoll.smd'. Probably won't help you, but better then nothing?
Looks like a screwed weightmap. Alternatively badly linked bones.
You moved a joint outside of animation mode.
EDIT: Not all programs allow that.
fixed turns out that XSI changes the Y axis to up on a COLLADA import and Y being up instead of Z makes it incompatible with the other animations I re did the whole thing :P Works thanks guys! :smile:
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