So, I'm attempting to port a model to gmod for use as a prop from Aliens: Colonial Marines. I ported the .py mesh, however, unlike other file extensions like .fbx or .obj it seems to not have the texture assigned to it automatically in Blender:
[IMG]https://i.gyazo.com/684d60f801207e13987f6ac3b13be10c.png[/IMG]
However, in Umodel it shows this:
[IMG]https://i.gyazo.com/b56ec265c674283e7abbf86fb1ccabc1.png[/IMG]
I know this isn't a Blender forum, and I apologize if I'm breaking any rules by asking about this, but I didn't see anything regarding Blender in the rules. Does anyone know what to do about this? I assume I don't have to unwrap it again and align the texture myself, but I could be completely wrong. Thank you so much in advance!
Sorry, you need to Log In to post a reply to this thread.