• Kane & Lynch
    10 replies, posted
Kane and Lynch Basically Kane and Lynch, Lynch has a suit model and the tank top model, and Kane has a suit model and a suit shirt model, tie is ragdolled on both. Download Links [URL="http://www.garrysmod.org/downloads/?a=view&id=133360"]Gmod.org[/URL] Steam Workshop link coming when workshopper isn't a pile of feces that only works whenever it wants to Images [IMG]https://dl.dropbox.com/u/44650710/K%26Lsmall.jpg[/IMG] CrzyMLC's: [IMG]https://dl.dropbox.com/u/44650710/kanebby.jpg[/IMG] TheMask's: [t]https://dl.dropbox.com/u/44650710/FC67EB0A5F0196C6BB36674E7304F659B8C5D7A2.jpg[/t] Hunterdnrc's: [t]https://dl.dropbox.com/u/44650710/holyfuckingshitthisactuallylooksprettycool.jpg[/t] [QUOTE]Credits to: Whoever who tested Me for porting IO Interactive for making the game and the models at first Rinfect for ripping[/QUOTE] Bonus! Rock Knight [video=youtube;NwBPoWl5S0U]http://www.youtube.com/watch?v=NwBPoWl5S0U[/video] [IMG]https://dl.dropbox.com/u/44650710/rock knight.jpg[/IMG] Bad things first: his fingers go sideways, so untick axis restrictions Good things secondly: fuckin' [I]ROCK KNIGHT[/I] Download Links [URL="http://www.garrysmod.org/downloads/?a=view&id=133362"]Gmod.org[/URL] Steam Workshop link coming when workshopper isn't a pile of feces that only works whenever it wants to [QUOTE]Credits to: Me for model hacking and setting up physics Torn Banner Studios for the base models[/QUOTE]
Amazing.
Great release man, as usual.
Awesome
looks good, although the flexes could use some work, they are very dulled. theres also more flexes in the eyes then in the mouth, take a look at the half life 2 models for a ref on all the flexes you need.
I've never seen that golden knight in Chivalry. I suppose it's a skin for 150+ donators?
[QUOTE=plasmid;39120760]looks good, although the flexes could use some work, they are very dulled. theres also more flexes in the eyes then in the mouth, take a look at the half life 2 models for a ref on all the flexes you need.[/QUOTE] i'll keep that in mind for my next ports
God, you made my day man. I'm a huge K&L fan... it's nice to finally see some models out for it. (And some good poses)
Models are good. But here is a little question about the importing .rip models into the 3ds max. Do you always have to correct UV map of the model when you imported it? I always doing it and I saw some pictures of models being ripped by NinjaRipper, they have correct UV map without any fixing in 3ds max. Do I have to set something on the ninja_ripper's window before importing?
I still remember years ago when someone released a single wip screenshot of a ripped Kane from Dead Men, but it disappeared almost instantly with no real explanation. Thank you for this.
Sorry, you need to Log In to post a reply to this thread.