• Making fingers poseable.
    8 replies, posted
So I looked everywhere and I cannot find a decent tutorial on this. I have a fully rigged ragdoll, what do I have to write in the qc to make finger poser recognize the fingers? By the way, I am not using the valvebiped bones.
i think for the finger poser tool to work they need to have the valve bones for the hand
Rename the finger bones to Valve Biped names and make sure the rotations are correct.
[QUOTE=lonefirewarrior;50052884]Rename the finger bones to Valve Biped names and make sure the rotations are correct.[/QUOTE] on that note, slightly off topic to the thread, but how do you ensure bone rotations are correct? i ask in the hope there's a quick easy solution
I renamed all the fingers and it still does not work. Is renaming the hand bone necessary too?
i'd say so yes make sure the bone names are identical too, idk if it is case sensitive
[QUOTE=Portugalotaku;50052984]I renamed all the fingers and it still does not work. Is renaming the hand bone necessary too?[/QUOTE] Yes, the hand bone is necessary, it's what makes the fingerposer actually be able to select the hand.
Well,why not use alyx hand bone when rigging Mariokart64n has the tutorial
Well it worked, I can release them now. Thanks everyone.
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