• Multiple textures for one model
    2 replies, posted
Hey there. I've had to model a backpack and now im trying to import it but since this bag model has 3 textures, 1 for the body, 1 for the front pouch and 1 for the handles (see image below), Im trying to make it so the front pouch which has the brands is changeable in game. [IMG]http://i.prntscr.com/e2ebba53308e42d893a7138fd515e167.jpeg[/IMG] [IMG]http://i.prntscr.com/2f9d7183a41848afba677b2277ebbe9d.jpeg[/IMG] Since this backpack will have many different brands, I have no clue how to add mulitple textures to the front pouch. Ive checked the [url]https://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model[/url] but i dont understand it. Could someone help here? Here are the texture files vegasrp_bag.vtf vegasrp_frontpouch.vtf vegasrp_handles.vtf ^those are the default textures. That is just a plain black fabric texture vegasrp_bag.vtf vegasrp_frontpouch_abdidas.vtf vegasrp_handles.vtf ^that is 1 texture group, just the front pouch changing. vegasrp_bag.vtf vegasrp_frontpouch_nuke.vtf vegasrp_handles.vtf ^another one. and so on. I have 9 other brands to do so could someone suggest how I would structure my "$texturegroup skinfamilies" for this?
the general definition on that wiki page got the example. so... [CODE]$texturegroups blah { { "vegasrp_bag" "vegasrp_frontpouch" "vegasrp_handles" } { "vegasrp_bag" "vegasrp_frontpouch_adidas" "vegasrp_handles" } { "vegasrp_bag" "vegasrp_frontpouch_nuke" "vegasrp_handles" } . . . } [/CODE] replace the dots with the rest of them. same scheme. it's obvious... isn't it?!? note this refers to material (.vmt) names.
[QUOTE=episoder;50040881]the general definition on that wiki page got the example. so... [CODE]$texturegroups blah { { "vegasrp_bag" "vegasrp_frontpouch" "vegasrp_handles" } { "vegasrp_bag" "vegasrp_frontpouch_adidas" "vegasrp_handles" } { "vegasrp_bag" "vegasrp_frontpouch_nuke" "vegasrp_handles" } . . . } [/CODE] replace the dots with the rest of them. same scheme. it's obvious... isn't it?!? note this refers to material (.vmt) names.[/QUOTE] Ah yeah thats great man, thanks for that
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