• How can i compile a player model using cannonfodders studio compiler? :S
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Ok so i decompiled the Kraus ragdoll( [url]http://www.garrysmod.org/downloads/?a=view&id=19936[/url] ) in order to make it a player model because he was t posed in game... i edited his qc This is my qc file: $cd "C:\Users\IC\Desktop" $modelname "krauser.mdl" $model "krauser" "kraus.smd" $cdmaterials "\" $cdmaterials "\" $hboxset "default" $hbox 0 "ValveBiped.Bip01_Pelvis" -8.526 -3.674 -7.835 8.689 3.345 5.069 $hbox 0 "ValveBiped.Bip01_Spine2" -9.667 -5.189 -9.768 14.274 9.076 9.017 $hbox 0 "ValveBiped.Bip01_Head1" -1.487 -4.873 -2.572 6.962 4.756 4.331 $hbox 0 "ValveBiped.Bip01_R_UpperArm" 0.000 -2.897 -3.767 8.838 2.714 2.479 $hbox 0 "ValveBiped.Bip01_R_Forearm" 0.000 -2.031 -3.646 11.777 3.691 1.489 $hbox 0 "ValveBiped.Bip01_R_Hand" 0.000 -2.411 -3.696 8.313 2.129 1.390 $hbox 0 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.321 -3.947 9.976 4.562 2.497 $hbox 0 "ValveBiped.Bip01_L_Forearm" 0.000 -1.557 -0.393 11.482 3.871 4.720 $hbox 0 "ValveBiped.Bip01_L_Hand" -0.840 -1.712 -2.681 6.874 4.196 2.333 $hbox 0 "ValveBiped.Bip01_R_Thigh" 0.000 -6.280 -6.143 17.881 5.568 3.913 $hbox 0 "ValveBiped.Bip01_R_Calf" 0.000 -5.281 -4.109 16.525 3.114 3.820 $hbox 0 "ValveBiped.Bip01_R_Foot" 0.000 -2.913 -1.667 12.788 6.178 2.731 $hbox 0 "ValveBiped.Bip01_L_Thigh" 0.000 -6.283 -3.816 17.940 5.565 6.142 $hbox 0 "ValveBiped.Bip01_L_Calf" 0.000 -5.286 -3.820 16.525 3.109 4.109 $hbox 0 "ValveBiped.Bip01_L_Foot" 0.000 -2.865 -2.553 12.828 6.211 1.822 // Model uses material "default.vmt" // Model uses material "em3904.vmt" // Model uses material "em3925.vmt" // Model uses material "em3901.vmt" // Model uses material "wep20_k.vmt" // Model uses material "wep19_k.vmt" // Model uses material "em3906.vmt" // Model uses material "em3902.vmt" // Model uses material "pl0005.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate 0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.70 -0.00 rotate -0.00 -80.00 -90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0.00 90.00 90.00 $attachment "forward" "ValveBiped.forward" -0.00 0.00 -0.00 rotate -0.00 -0.00 -0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 70.000 $illumposition -0.000 0.637 36.119 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped" $jointconstrain "valvebiped.bip01_l_thigh" x limit -1.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -44.00 3.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -68.00 66.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -6.00 6.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -3.00 1.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -3.00 95.00 0.20 $jointconstrain "valvebiped.bip01_r_thigh" x limit -1.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -75.00 61.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -8.00 97.00 0.20 $jointconstrain "valvebiped.bip01_r_foot" x limit -17.00 19.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 19.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 $jointconstrain "valvebiped.bip01_spine2" x limit -1.00 8.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -1.00 6.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -1.00 3.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -59.00 46.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -70.00 59.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -120.00 35.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -15.00 23.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit -21.00 21.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -124.00 3.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -41.00 48.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -77.00 48.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -57.00 142.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -55.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit -15.00 19.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 6.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -64.00 124.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -48.00 53.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -37.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" x limit -30.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -24.00 21.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 21.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -35.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -64.00 93.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -66.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit -21.00 8.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 } and now i dont know how exactly to compile it :/ after i decompiled it i have 4 files 1)the qc file 2)kraus.smd3)ragdoll.smd4)phymodel.smd I tried to drag the qc onto the studiomdl which worked fine and said that the compile thing was complete but i dont have any idea where it is? :SSS can somebody help me please?
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