• VMT issues.
    8 replies, posted
Solvedity solved solved.
what does the .vmt look like
$basetexture "models\survivors\teebertha/bertha_eyes_d" //$compress "models\survivors\teebertha/zoey_head_compress" //$stretch "models\survivors\teebertha/zoey_head_compress" $bumpmap "models\survivors\teebertha/bertha_eyes_n" $translucent 1 $halflambert 1 $phong 1 $phongboost 1 $phongexponent 5 $phongtint "[1 .85 .85]" $phongfresnelranges "[.5 .85 30]" $nodecal 1 $ambientocclusion 1 } If this is what you ment. EDIT: They are all like this, and uh, I don't know what's wrong, honestly.
i'm guessing this is the model you are using [url]https://steamcommunity.com/sharedfiles/filedetails/?id=160274857[/url] when i place her in a map i don't get the problem are, could here be a lighting issue or other error with the map ??
It's a general issue, even without lighting and whatnot, since she looks like she's made out of PLASTIC AND LATEX no matter what, unless its on fullbright.
you could just lower the fresnelranges and the boost. and... why you posted especially the eyes material?!? got no eyes but a gas mask on. :v:
[QUOTE=episoder;50532765]you could just lower the fresnelranges and the boost. and... why you posted especially the eyes material?!? got no eyes but a gas mask on. :v:[/QUOTE] I just uh, posted one of the VMT files, s'all. those lenses are -totally- eyes. [editline]16th June 2016[/editline] I'd also appreciate a fresnelrange edit to try out, since I don't want to cause my computer to explode or something.
Try this: "VertexLitGeneric" { $basetexture "models\survivors\teebertha/bertha_eyes_d" //$compress "models\survivors\teebertha/zoey_head_compress" // $stretch "models\survivors\teebertha/zoey_head_compress" $bumpmap "models\survivors\teebertha/bertha_eyes_n" "$halflambert" 1 "$nodecal" "1" "$model" "1" "$phong" "1" "$phongboost" "0.5" "$phongfresnelranges" "[0.05 0.5 1]" $nocull 1 } This should work, but I'm not completely sure. Change $phongboost if you need to.
I already fixed it, but this is useful. Thanks.
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