I've made a mesh in 3ds Max by deforming a box. The problem is when I come to light it in my game engine, the lighting looks all wrong.
At first I thought this was my lighting but if you compare it to a sphere primitive, the sphere lights perfectly:
[img_thumb]http://i.imgur.com/elVcX.png[/img_thumb] [img_thumb]http://i.imgur.com/nb3G1.png[/img_thumb]
I seem to remember reading that you have to correct or recalculate the normals.
The normals look like this, so I'm fairly sure that's the problem:
[img]http://i.imgur.com/5J3Oe.png[/img]
How would I go about correcting the normals? Or is there a better way I should be creating meshes which won't cause this problem in future?
I believe there should be a normals subsection under the editable mesh pane. Try activating the element subsection, select the whole mesh, and hit autosmooth. You may have to experiment with the planar threshold, though.
Sorry, you need to Log In to post a reply to this thread.