• [HELP] .QC Script edit
    5 replies, posted
Hello everyone, I want to create model with sub-models. It's working OK, but some complex models are divided into several parts. I need it to put together in sub model, but I don't know how. This is part of my QC script: $bodygroup "models" { studio "arctic" studio "arab" studio "gign" studio "hitman" studio "banan_1" studio "banan_2" studio "terror" studio "ezio_ref" } $bodygroup "hats" { studio "chief_ref" studio "afro_ref" studio "minecraft_ref" studio "moucha_ref" studio "wings_ref" } I need to put together "banan_1" and "banan_2" Can you help me?
that looks like something you should do in the 3d program of choice.
I'm honestly unsure what you're trying to do at this very moment. Banan_1 and Banan_2 seem to be body meshes as bodygroups for the model you have.
I need to put banan_1 and banan_2 to one sub-model, but i don't know how. Here is compiled model: [URL="http://www.mediafire.com/?jjqbra3rv9my0bc"]http://www.mediafire.com/?jjqbra3rv9my0bc[/URL]
Well open 3dsmax, blender, whatever import bana_1, import banan_2 and export together asbanan_3 Or if you don'tcareabout all the other bodygroupsjust load them both directly like this $model "body" "banan_1.smd" $model "body" "banan_2.smd" Of course I have noclue what exactly they both include - if it's a whole body, I recommend you clean it up first and delete all shared parts.
Problem solved :) I found new compiler, which allows me to compile entire model together as one part [URL="http://hl.gamebanana.com/tools/5094"]http://hl.gamebanana.com/tools/5094[/URL]
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