• GMod - CS:S Custom V_Models to C_Models?
    6 replies, posted
Heyo. I downloaded a few things off of gamebanana that I plan to use in a weapon pack. However, these by default use the built-in CS:S hands. Is there any way I can make them C_Model compatible?
You just have to delete the arms/hands mesh in Blender or some other modelling program and recompile. You can leave the bones.
-snip- [editline]8th July 2016[/editline] Okay, uh, sorry, I'm new to this stuff. So, I've decompiled the model and what not, and I have the reference in Blender. Butttt..... I can't figure out how to select ONLY the hands mesh to delete. When I try to select it individually, I just end up selecting the whole model... what do I need to do?
I'll post a video tonight. Add me on Steam
CSS weapons don't work with c_model without a LOT of tweaking. That's even if you manage to get a skin that uses actual bone names.
[QUOTE=Stiffy360;50677075]CSS weapons don't work with c_model without a LOT of tweaking. That's even if you manage to get a skin that uses actual bone names.[/QUOTE] I've never had any problems with the guns. Almost all have the hand and muzzle attachment, with only a few renames needed to the arm bones.
Its not as simple as that. Not every custom CS weapon is rigged to the same skeleton. The c hands are all messed up on most of weapons. Even the default gmod css c models are not perfect
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