• Body groups breaks after compiling
    5 replies, posted
[IMG]http://i48.tinypic.com/rc659x.png[/IMG] I am have trouble after compiling this model, it seems that all of his body groups are showing can someone help?
Well show your QC
You need to leave the first line blank for a body group option. For example: [code] $bodygroup helmet { blank studio helmet.123.smd } [/code]
here's my qc [code] $cd "C:\Users\Dell\Desktop\fear models" $modelname "Fear3/Soldier_1.mdl" $model "SkimaskGoon" "Soldier_1.smd" { flexfile "mdldecompiler_expressions.vta" { } eyeball righteye ValveBiped.Bip01_Head1 -1.260 -4.070 67.010 eyeball_r 1.000 4.000 ATCBody 0.600 eyeball lefteye ValveBiped.Bip01_Head1 1.290 -4.070 67.010 eyeball_l 1.000 -4.000 ATCBody 0.600 eyelid upper_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye eyelid lower_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye eyelid upper_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller phoneme eyebrow_r_inner_raise "range" 0.000 1.000 flexcontroller phoneme eyebrow_l_inner_raise "range" 0.000 1.000 flexcontroller phoneme eyebrow_r_outer_raise "range" 0.000 1.000 flexcontroller phoneme eyebrow_l_outer_raise "range" 0.000 1.000 flexcontroller phoneme eyebrow_r_lower "range" 0.000 1.000 flexcontroller phoneme eyebrow_l_lower "range" 0.000 1.000 flexcontroller phoneme eye_r_close "range" 0.000 1.000 flexcontroller phoneme eye_l_close "range" 0.000 1.000 flexcontroller phoneme eye_r_wide "range" 0.000 1.000 flexcontroller phoneme eye_l_wide "range" 0.000 1.000 flexcontroller phoneme cheek_r_raise "range" 0.000 1.000 flexcontroller phoneme cheek_l_raise "range" 0.000 1.000 flexcontroller phoneme Blank "range" 0.000 1.000 } $model "gear" "UnknownModelName.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "gear" "Gear_1.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "gear" "Gear_2.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "gear" "Gear_3.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "gear" "Gear_4.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "gear" "ATC_pilot_webbing.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "leggings" "UnknownModelName.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Helmet" "UnknownModelName.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "Helmet" "ATC_pilot_helmet.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $cdmaterials "models\Fear3\ATC\" $cdmaterials "models\Engine\" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720 $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100 $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000 $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000 $attachment "eyes" "ValveBiped.Bip01_Head1" 3.26 -4.76 -0.02 rotate 0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00 $surfaceprop "flesh" $eyeposition -0.000 -0.000 70.000 $illumposition -0.000 -0.637 36.000 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 [/code] [editline]18th March 2013[/editline] [QUOTE=xXpyroHatakeXx;39966005]You need to leave the first line blank for a body group option. For example: [code] $bodygroup helmet { blank studio helmet.123.smd } [/code][/QUOTE] ok ill try that
you dont have any bodygroups actually set up. you are telling it to compile all gear options into a seperate group but not actually be a bodygroup. an example would be [code] $bodygroup thing { studio "thing1.smd" studio "thing2.smd" // and on and on } [/code]
I just fixed it, thank you guys
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