Decided to do some wolfenstein tno stuff since I cannot extract the md5r files from wolf2009.
[B]1946 weapons[/B]
[t]http://i63.tinypic.com/nvoz28.jpg[/t]
All the 1946 weapons from Wolfenstein the new order.
These are props.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=725719279[/url]
All the weapons have been rigged and have moving parts as well as bodygroups. Separate magazine models are also avaiable.
Unfortunately the textures provided by delta100 are only 2048x2048, and due to extracting textures from wolfenstein being difficult, I will only get the original 4096x4096 textures later.
1960 weapons are WIP.
Credits:
Id Software for Wolfenstein
Machinegames for The New Order
Nem for VTFedit
delta100 on facepunch for the raw models
TheMask for texture settings and exponent materials, I can only lament that I am not as good as you in editing textures
me for rigging the models and creating the collision hulls
Update smoothing groups, the models should look better now.
Niiice, Hopes to see more
[t]http://i67.tinypic.com/dy83cy.jpg[/t]
And here they are, the 1960 weapons.
Due to workshop size restrictions, the pack was split into two:
[B]1960 weapons[/B]:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=727671584[/url]
[B]Laser Cutter and LaserKraftWerk[/B]:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=727676847 [/url]
Please report any bugs you find
Credits:
Id Software for Wolfenstein
Machinegames for The New Order
Nem for VTFedit
delta100 on facepunch for the raw models
TheMask for texture settings and exponent materials, I can only lament that I am not as good as you in editing textures
me for rigging the models and creating the collision hulls
[editline]19th July 2016[/editline]
Oh, and the best part is, textures are only 2048x2048. Full 4096x4096 textures would probably require 4 addons :v:
UPDATE:
Improved normal maps and added ambient occlusion maps to the 1946 weapons.
You got any plans to do the Stocklehammer from The Old Blood?
I planned to do the old blood stuff before the 1960 weapons, but I gave up after I realized how much work extracting the textures is. I might try it again later though.
ok
If there is one model I'd love to see ported from The Old Blood it would be the SS black guard, they look really cool.
Now if we had proper ports of the TNO nazis...
We had a few so far, I am planning on remaking the 1946 troopers who were ported to css with high-quality textures, although currently I am working on a remake of my FEAR 2 weapons.
[QUOTE=Hauptmann;50749184]Now if we had proper ports of the TNO nazis...[/QUOTE]
The kriegsmarine troops in TNO would be an instant yes for me
Aghh, We need Bj. I would kill for him and the chainsaw model. q.q
[QUOTE=stealth2111;50753274]Aghh, We need Bj. I would kill for him and the chainsaw model. q.q[/QUOTE]
Was he even fully modeled for the game? I can't tell if the cutscenes were pre-rendered or not.
[QUOTE=LTJGPliskin;50755394]Was he even fully modeled for the game? I can't tell if the cutscenes were pre-rendered or not.[/QUOTE]
Only the full body + viewmodels I think. I don't remember seeing BJ in-game.
[QUOTE=CoreyBalsom;50756055]Only the full body + viewmodels I think. I don't remember seeing BJ in-game.[/QUOTE]
The only times i see BJ ingame is on RtCW
I browsed through the game files and could not find any BJ models, only animations.
The closest thing I found was the viewmodel, and it does not have a head.
[QUOTE=Portugalotaku;50756411]I browsed through the game files and could not find any BJ models, only animations.
The closest thing I found was the viewmodel, and it does not have a head.[/QUOTE]
Someone could probably model one, but perhaps we should focus on the stuff we can actually port completely. Hopefully a decent BJ model will be possible in the near future
[QUOTE=Portugalotaku;50756411]I browsed through the game files and could not find any BJ models, only animations.
The closest thing I found was the viewmodel, and it does not have a head.[/QUOTE]
Can you find a model of BJ's head in The Old Blood? Or face textures?
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