Working on a kilt replacement for the Demoman, it behaves all broken in model viewer and in-game but it works fine in 3dsmax.
[IMG]http://i181.photobucket.com/albums/x308/Jojje94/wtfkilt.jpg[/IMG]
[url=http://i181.photobucket.com/albums/x308/Jojje94/HowIWantItToLook.jpg]Supposed to look like this[/url] and it [url=http://i181.photobucket.com/albums/x308/Jojje94/movesaroundfine.jpg]moves fine in 3dsmax[/url]. If it's the QC or something here it is
[code]$cd "C:\A\Demo_Kilt\gibus_decomp\decomp\"
$modelname "player\items\demo\demo_domination.mdl"
$body "kilt" "demo_domination.dmx.smd"
$texturegroup skinfamilies
{
{ "demokilt" }
{ "demokilt_blue" }
}
$cdmaterials "\models\player\items\demo\"
$hboxset "default"
// Model uses material "models/player/items/demo/demokilt.vmt"
// Model uses material "models/player/items/demo/demokilt_blue.vmt"
$surfaceprop "cloth"
$illumposition 0.283 0.279 82.286
$sequence idle "idle" fps 30.00[/code]
If anybody could shed some light on what the hell's going on and could help me out, that'd be appreciated
[quote]Performance warning: Merge with 'player\items\demo\demo_domination.mdl'. Mark bone 'bip_hip_L' in model 'player/hwm/demo.mdl' as being used by bone merge in the .qc!
Performance warning: Merge with 'player\items\demo\demo_domination.mdl'. Mark bone 'bip_hip_R' in model 'player/hwm/demo.mdl' as being used by bone merge in the .qc!
Performance warning: Merge with 'player\items\demo\demo_domination.mdl'. Mark bone 'bip_knee_L' in model 'player/hwm/demo.mdl' as being used by bone merge in the .qc!
Performance warning: Merge with 'player\items\demo\demo_domination.mdl'. Mark bone 'bip_knee_R' in model 'player/hwm/demo.mdl' as being used by bone merge in the .qc![/quote]
Saw this in the console this is probably it, anyone who knows what to do about it
Put in some $bonemerge's in the QC but it's still broken, any ideas
[editline]00:19AM[/editline]
oh yay 6500th post
where did you get your skeleton for the demoman, I made a kilt for demo, but I had to decompile the ingame model of him to get the skeleton, cause the ones valve gave out don't compile correctly
[editline]07:35PM[/editline]
[QUOTE=Jojje;21105679]Saw this in the console this is probably it, anyone who knows what to do about it
Put in some $bonemerge's in the QC but it's still broken, any ideas
[editline]00:19AM[/editline]
oh yay 6500th post[/QUOTE]
that error isn't an issue in game, it is just telling you that an object is getting merged with a playermodel's joint, which is what hats do
[QUOTE=luigimario;21128404]where did you get your skeleton for the demoman, I made a kilt for demo, but I had to decompile the ingame model of him to get the skeleton, cause the ones valve gave out don't compile correctly[/QUOTE]
I got them from the official character sources that they gave out
Import the SMD into MS3D, make sure the rig is intact, and than export it again and try it.
[QUOTE=Jojje;21138484]I got them from the official character sources that they gave out[/QUOTE]
I would try to extract and decompile the tf2 characters , cause I had problems compiling hats for the characters using those
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