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gmod12 model conversion to gmod13
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I had a model that worked in garrysmod 12 but now in 13 all the guns at the feet... right below the model. Here is the qc file. [code] $cd "E:\Documents\sG\models\bunny" $modelname "player/techknow/easter/e-bunny.mdl" $model "TechKnow" "e-bunny.smd" $poseparameter move_yaw -180.00 180.00 $poseparameter body_pitch -90.00 90.00 $poseparameter body_yaw -90.00 90.00 $cdmaterials "models\player\techknow\easter\" $hboxset "cstrike" $hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583 $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007 $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716 $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579 $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860 $hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008 $hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693 $hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860 $hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716 // Model uses material "bunny.vmt" $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00 $attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.45 4.24 -3.33 rotate -13.05 173.19 92.40 $attachment "grenade1" "ValveBiped.Bip01_Pelvis" 2.13 4.48 -6.15 rotate -81.11 178.93 91.12 $attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.50 3.33 2.16 rotate 22.39 2.47 -86.84 $attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.89 4.44 -4.03 rotate -33.13 -2.70 -87.60 $attachment "pistol" "ValveBiped.Bip01_R_Thigh" -0.93 3.33 -5.94 rotate 0.94 -1.57 80.10 $attachment "primary" "ValveBiped.Bip01_Spine2" 13.03 -3.98 -7.48 rotate -17.39 177.19 -4.18 $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67 $attachment "defusekit" "ValveBiped.Bip01_Pelvis" 2.21 -0.19 -5.09 rotate -70.24 138.62 133.79 $attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 -0.00 -0.00 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.20 0.00 rotate 0.00 0.00 0.00 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate -0.00 -0.00 0.00 $includemodel "m_anm.mdl" $surfaceprop "flesh" $eyeposition -0.000 -0.000 73.000 $illumposition -1.051 -0.019 37.307 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 5.00 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "valvebiped.bip01_pelvis" 3.00 $jointmassbias "valvebiped.bip01_spine1" 8.00 $jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00 $jointmassbias "valvebiped.bip01_spine2" 9.00 $jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00 $jointmassbias "valvebiped.bip01_r_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_r_clavicle" 6.00 $jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_l_clavicle" 6.00 $jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_l_upperarm" 2.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_forearm" 4.00 $jointrotdamping "valvebiped.bip01_l_forearm" 4.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_l_hand" 1.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_r_upperarm" 2.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_forearm" 4.00 $jointrotdamping "valvebiped.bip01_r_forearm" 4.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_r_hand" 1.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_thigh" 7.00 $jointrotdamping "valvebiped.bip01_r_thigh" 7.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_calf" 4.00 $jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_l_thigh" 7.00 $jointrotdamping "valvebiped.bip01_l_thigh" 7.00 $jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_calf" 4.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_head1" 4.00 $jointrotdamping "valvebiped.bip01_head1" 3.00 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00 } [/code] Is this a problem with adding something to the qc file or with the model itself. I read that with gmod13 all you had to add was $includemodel "m_anm.mdl" which is added. Is there anything else?
has anyone been using gmod12 player models in gmod13?
[QUOTE=centran;40172244]has anyone been using gmod12 player models in gmod13?[/QUOTE] Yes. And they work fine.
Sorry, you need to
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