Hello folks!
Not very big, but noticeable problem.
I port high poly model in gmod. To make this, i separate model in parts. Now in gmod i can clearly see lines between them.
Like here:
[t]http://s017.radikal.ru/i444/1608/44/0c54a6dfc175.jpg[/t]
Is this any way how to fix it?
You'll have to mess around with the model's UV maps to fix that.
[QUOTE=buu342;50883115]You'll have to mess around with the model's UV maps to fix that.[/QUOTE]
It's kinda the same UV map, as it was... I just split one model in 3 parts.
Maybe it can't be fixed. Last time i remember this problem, it was problem with overlapping verts...
There isn't much you can do I guess. It looks like that because the vertexes are not weld together, which is obvious since you split the model.
Maybe you could separate it not at its neck but closer to the body ?
[QUOTE][IMG]http://i.imgur.com/KvddIMs.jpg[/IMG][/QUOTE]
You could cut it around there so the clothing can hide the seams, idk
[QUOTE=Solovkov;50885086]It's kinda the same UV map, as it was... I just split one model in 3 parts.
Maybe it can't be fixed. Last time i remember this problem, it was problem with overlapping verts...[/QUOTE]
What I meant was for you to open the model in your editing program and to move the vertexes around in the UV map editor until it is aligned correctly.
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