EDIT: Just noticed, when I compiled the model, GUIStudioMDL didn't make the materials for the model. Is this the problem? If so, could anyone tell me how to fix it?
Earlier today, I tried to make a headhack model of Gordon Freeman on Kleiner's body. When I finished compiling it, the .mdl spawns an invisible ragdoll. I compiled using GUIStudioMDL I used this tutorial: [url]http://www.facepunch.com/showthread.php?t=534654[/url]
Here it is in 3ds Max 7:
[IMG]http://i216.photobucket.com/albums/cc191/ash2575/3dsmax.jpg[/IMG]
Here is it when I spawn it:
[IMG]http://i216.photobucket.com/albums/cc191/ash2575/invisirag2.jpg[/IMG]
[IMG]http://i216.photobucket.com/albums/cc191/ash2575/invisirag1.jpg[/IMG]
Picking it up:
[IMG]http://i216.photobucket.com/albums/cc191/ash2575/physgun.jpg[/IMG]
In the console:
[IMG]http://i216.photobucket.com/albums/cc191/ash2575/console.jpg[/IMG]
Could anyone help me with this?
Show us the .vmts.
VMT's are not important, looks like you messed something up with the phy model, or a massive error in the qc. better show us the complete QC.
When you copy/pasted from the model directory, did you put it in the exact same directory for garrysmod? Eg, ep2/models/modelname/model.mdl should be put in garrysmod/models/modelname/model.mdl.
Did you also copy every file named that (the vvds, the phy)? There should be 6.
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