• Skinning breaking the model on compile
    2 replies, posted
Hi. So I decompiled the viewmodel for the crowbar and replaced my sword with the crowbar itself, I kept the animations and skinned the same bones the original hand is skinned too But when I look at it in HLMV, this happens and in game in general [img]http://puu.sh/2F8u9.jpg[/img] And another problem with this, [url]http://puu.sh/2F8YG.jpg[/url] The viewmodel angled 90 degrees to the side and I can't seem to fix that
You probably just didn't set all the vertices to the hand vertex group.
How can I do that?
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