Does anyone know how to compile a model for counter strike go?
I am trying to decompile then compile a counter strike source model into csgo.
I can compile the model successfully and can change the player to that model but the model is stuck in the T pose. It doesn't have animations.
I have been trying to search how to do this but haven't had much success. Some sites said that the bones might have to be changed.
Has anyone converted css models to csgo and could tell me the process?
I hope it is as easy as adding a $includemodel line in the qc file.
The model I am trying to convert has the following includes in the qc file
[code]
$includemodel "player/cs_player_shared.mdl"
$includemodel "player/ak_anims_ct.mdl"
[/code]
I am betting there are different includemodel for csgo. Does anyone know what those might be?
Haven't done it but maybe decompile a CS:GO playermodel and look at the includemodel's? Match them with your playermodel. Really it depends if they updated the bones. If you get some type of error when decompiling the CS:GO model I would try changing the 5th byte to that of a CS:S model.
The skeleton for CS:S and CS:GO differs enough to the point that you can't directly port the player model from CS:S into CS:GO without re-rigging the model to the CS:GO skeleton. Even with the use of the $includemodel line(s) in your .qc, it won't do you any good without re-rigging the models to the CS:GO skeleton first.
so would you be able to to bring the decompiled model into a modeling program then convert the skeleton over or does it involve completely deleting the skeleton and remaking it.
are there any guides to making models for csgo? I also tried searching for just a guide to making csgo models in hopes I could figure out how to convert models from it but I haven't been able to find anything.
If you can decompile a CS:GO character model, you can simply take your character model from CS:S and rig it to that skeleton instead. You wouldn't necessarily have to remake the entire skeleton from scratch, you'd just need to delete the original skeleton from your CS:S model and re-rig the model itself to the CS:GO skeleton. There really isn't any guides to making CS:GO character models as far as I know, but I'd assume that the concept is generally the same as making CS:S character models (only with a different skeleton, of course).
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