• M41A Pulse Rifle - SMG Replacement
    39 replies, posted
A lot of people wanted this. So I started thinking on how I could change the smg1's model to the M41A model Doku created. I figured it out! Now NPC's can use the M41A :D No this shouldnt be an AR2. Why? NO GRENADE LAUNCHER XD Includes Custom Sounds *NEW SOUNDS AVAILABLE. The pictures show NPC's holding the weapon. [url=http://www.garrysmod.org/downloads/?a=view&id=93272][img]http://www.garrysmod.org/img/?t=dll&id=93272[/img][/url] Improved M41A Sounds: [url=http://www.garrysmod.org/downloads/?a=view&id=93347][img]http://www.garrysmod.org/img/?t=dll&id=93347[/img][/url] The SWEP, if you are missing the Materials: [url=http://www.garrysmod.org/downloads/?a=view&id=90899][img]http://www.garrysmod.org/img/?t=dll&id=90899[/img][/url] Credits to - Doku for the model - fury_161 for creating the SWEP which helped me a bit - "Sharp" for the new M41A sounds [Download above] Let me know if there are any problems!
It's invisible D:
Needs more AR2 Anims.
You forgot me from the credits :v: (I improved the model, made high quality W model, added textures.) Anyways, not bad.
Yeah, sorry Ilwrath. If its invisible, you may need to download doku's model Search M41A On Garrysmod.org :) Thanks guys! :D
This should REALLY be an AR2 . . .
[QUOTE=Tunak Mk. II;20675471]This should REALLY be an AR2 . . .[/QUOTE] No... not really, there would be no grenade launcher. I dont think an M41A can shoot energy spheres.
[QUOTE=sgccode9;20680849]No... not really, no grenade launcher, I dont think an Ar2 can shoot energy spheres.... xD[/QUOTE] Uh. You might want to revise that statement buddy.
[QUOTE=ViralHatred;20688649]Uh. You might want to revise that statement buddy.[/QUOTE] Oops, sorry.
Smart for you not to replace the Ar2, I mean, Marines in Aliens haven't used plasma or laser like bullets yet
It's called a Pulse Rifle for a reason . . .
[QUOTE=Tunak Mk. II;20693430]It's called a Pulse Rifle for a reason . . .[/QUOTE] Actually it's not. It fires 10MM explosive tipped caseless rounds. Hardly "pulse" or plasma. The movie was made in the 80's, how were they to know that all this shit would be scrutinized in detail 20 years later?
[QUOTE=fury_161;20702414]Actually it's not. It fires 10MM explosive tipped caseless rounds. Hardly "pulse" or plasma. The movie was made in the 80's, how were they to know that all this shit would be scrutinized in detail 20 years later?[/QUOTE] True. Pulse rifle does not mean "laser, energy based" or anything like that. A pulse weapon means it can basically shoot really fast. Thats why the weapon has 95 (or 99) bullets. It wont last long lol.
Anyone got v_model screenshots? Also, include the materials folder in the archive. The lack of these files are what make this invisible.
Jesus fuckin christ its a machine gun from the future that kills the fuck out of people and has a launcher underneath. I don't see why it wouldn't work for AR2, and the animations would fit it, too.
yea whats up with the missing materials? I have yet to try it, but im sure it will show up on mine since i have the m41a swep. Good job anyways.
[QUOTE=mchief96;20716108]yea whats up with the missing materials? I have yet to try it, but im sure it will show up on mine since i have the m41a swep. Good job anyways.[/QUOTE] Strange, it works for me. Try downloading Fury_161's M41A swep. I didnt need to change any materials or anything o_O
Just so you know, I didn't make the SWEP. My buddy Necrobard made the LUA, I merely animated, rigged, and compiled it.
[QUOTE=fury_161;20702414]Actually it's not. It fires 10MM explosive tipped caseless rounds. Hardly "pulse" or plasma. The movie was made in the 80's, how were they to know that all this shit would be scrutinized in detail 20 years later?[/QUOTE] Because it already was when they made it. It's actually based off a real world concept design. The movie prop ofcourse is just a blank firing Thompson M1A1 covered in aluminum housing and shit, and a Remington 870 with a SPAS-12 barrel shroud and racking grip. [QUOTE=sgccode9;20708114]True. Pulse rifle does not mean "laser, energy based" or anything like that. A pulse weapon means it can basically shoot really fast. Thats why the weapon has 95 (or 99) bullets. It wont last long lol.[/QUOTE] The only thing "pulse" means with it's design is that it uses an electric pulse to ignite the cartridge propellant. There is infact a firearm which uses that in reality: the Remington 700 "EtronX". [QUOTE=Tunak Mk. II;20714970]Jesus fuckin christ its a machine gun from the future that kills the fuck out of people and has a launcher underneath. I don't see why it wouldn't work for AR2, and the animations would fit it, too.[/QUOTE] ...Because it doesn't have a fucking energy ball launcher? The SMG1 would work a LOT better. Higher capacity than the AR-2, more comparable firerate, grenade launcher, etc.
[QUOTE=Loen;20732125]...Because it doesn't have a fucking energy ball launcher? [/QUOTE] It has a giant underbarrel launcher. Use that. Every other reskin of the AR2 shoots it out of an M203. I don't see what the big problem is. It also looks retarted when everyone holds the w_model by a non-existant foregrip with their hand clipping through half the gun.
[QUOTE=Tunak Mk. II;20733947]It has a giant underbarrel launcher. Use that. Every other reskin of the AR2 shoots it out of an M203. I don't see what the big problem is. It also looks retarted when everyone holds the w_model by a non-existant foregrip with their hand clipping through half the gun.[/QUOTE] Gee I wonder what the solution to that is. Uh, maybe making DIFFERENT ANIMATIONS?
Intesting facts Loen :o Tunak.... not It wouldnt work very well with the AR2 >_>
[QUOTE=sgccode9;20740029] Tunak.... not It wouldnt work very well with the AR2 >_>[/QUOTE] Thank you for [i]clearly[/i] explaining why it wouldn't.
[QUOTE=Loen;20734411]Gee I wonder what the solution to that is. Uh, maybe making DIFFERENT ANIMATIONS?[/QUOTE] Hurf durf do you know nothing about source? Modding the world animations for the smg1 to be the same as the ar2 would result in the same clippage but with the smg1 instead.
[QUOTE=Tunak Mk. II;20743794]Thank you for [i]clearly[/i] explaining why it wouldn't.[/QUOTE] This is not really a thread for arguing, just for feedback. Please stop fighting =/
This replacement made my SMG invisible. How do I fix this? Eh, fixed.
My SMG is now a error. HELP! and btw, the SMG1 is a error in the orignal HL2 and episodes not in GMOD (havent tested it in there)
Needs more HEV arms tbh.
[QUOTE=Thunder Skunk;20885051]Needs more HEV arms tbh.[/QUOTE] Yeah, it really does from the start. Sadly this uses a custom css hands skin, so my HEV skin for the css hands don't affect the smg.
[QUOTE=ViralHatred;20745526] Modding the world animations for the smg1 to be the same as the ar2 would result in the same clippage but with the smg1 instead.[/QUOTE] Are you playing dumb with me or something I didn't say change the animations to the ones for the AR2, I said replace them [i][b][u][highlight]ENTIRELY.[/highlight][/u][/b][/i]
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