• "Re-Rigging" a model - moving the origin
    5 replies, posted
Hey, does anyone know how to move a model origin in Blender? I can move the actual origin point in Blender but it doesn't update in the game even with a new name - it stays at the original spot which is way too high.
Use the [URL="https://developer.valvesoftware.com/wiki/$origin"]$origin[/URL] command in your .qc instead. You might need to experiment a bit to get it in the desired position.
Excellent, I'll try that, thank you!! Edit: I moved the origin in Blender to the center of the model to see approx where it would go and I found since it was a small model, $autocenter worked perfectly. Thanks a bunch!!
Another thing you could do, is go into edit mode, select all your mesh, and just move it above the gray grid. If your model is under the grey grid in blender, it will spawn underground. Moving in edit mode=origin stays the same Moving in object mode=origin moves with it
To move the origin in blender, you have to place the left-click cursor somewhere, select the elements you want to alter, and then hit Origin button -> Origin to 3d cursor. Though what I usually do is leave the 3d cursor at 0,0,0, then move my mesh instead of the cursor. That's mostly for humanoids or props you want sitting on the ground though. For more unusual uses it may be better just to move the cursor.
The issue is, I used set origin and put the origin at the center of the model. I also moved the model to the center of the grid and level with the grid. This didn't do anything, the origin stayed about 70 units ( Garry's Mod Z Vector units ) above the grid, even though the origin was moved in Blender. I compiled it with $autocenter and it moved the origin to the center of the model.
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