• Bench physics model
    4 replies, posted
[IMG]http://filesmelt.com/dl/benchhelp.png[/IMG] I need to be able to sit on this bench - eg, give it a complex physics model. Anything I've tried (eg seperation and $concave etc) has given miserable results such as 2d geometry, 103 different pieces etc. How can I make a quick physmodel for it?
first of all, have you made a separate physmodel? It should look something like this: [IMG]http://www.1337upload.net/files/Pyro_05_13.39.02.png.png[/IMG] Make SURE that all smoothing groups are cleared and that all objects are smoothed. When compiling into qc, use commands like this: [code]$collisionmodel "bench_phys.smd" { $automass $concave }[/code] That should give you a complex phys model. if not tell me a more specific error or problem.
No, I didn't make a seperate physmodel. So it should all be assigned to the same smoothing group? Can the parts be penetrating (as in your screenshot)?
[QUOTE=Disseminate;21193847]No, I didn't make a seperate physmodel. So it should all be assigned to the same smoothing group? Can the parts be penetrating (as in your screenshot)?[/QUOTE] All faces should use the same smoothing group, and yes, they can interlap. Using your reference models as a collision models is a terrible idea, unless you've got a really simple model (like a box or something). Keep in mind that a texture needs to be assigned to the collision model, too (which one doesn't matter, just throw something on it).
[img]http://filesmelt.com/dl/goodbench.png[/img] Thanks much!
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