[IMG]http://filesmelt.com/dl/benchhelp.png[/IMG]
I need to be able to sit on this bench - eg, give it a complex physics model. Anything I've tried (eg seperation and $concave etc) has given miserable results such as 2d geometry, 103 different pieces etc.
How can I make a quick physmodel for it?
first of all, have you made a separate physmodel?
It should look something like this:
[IMG]http://www.1337upload.net/files/Pyro_05_13.39.02.png.png[/IMG]
Make SURE that all smoothing groups are cleared and that all objects are smoothed.
When compiling into qc, use commands like this:
[code]$collisionmodel "bench_phys.smd" {
$automass
$concave
}[/code]
That should give you a complex phys model. if not tell me a more specific error or problem.
No, I didn't make a seperate physmodel.
So it should all be assigned to the same smoothing group? Can the parts be penetrating (as in your screenshot)?
[QUOTE=Disseminate;21193847]No, I didn't make a seperate physmodel.
So it should all be assigned to the same smoothing group? Can the parts be penetrating (as in your screenshot)?[/QUOTE]
All faces should use the same smoothing group, and yes, they can interlap.
Using your reference models as a collision models is a terrible idea, unless you've got a really simple model (like a box or something). Keep in mind that a texture needs to be assigned to the collision model, too (which one doesn't matter, just throw something on it).