• Compiling Error on creation of Playermodel. Error involves face flexes, Please help...
    2 replies, posted
The title tells all...: Compiling Error: ERROR: c:\users\jonathan\desktop\deo\mdldecompiler.qc(21): - Rule for unknown flex Left_Eyelid_Down ERROR: Aborted Processing on 'Steinman\BF3\Ruskie_Medic.mdl' The .qc file coding: [B]$cd "C:\Users\Jonathan\Desktop/deo" $modelname "Steinman\BF3\Ruskie_Medic.mdl" $model "Body" "Body.smd" { flexfile "mdldecompiler_expressions.vta" { } eyeball righteye ValveBiped.Bip01_Head1 -1.350 -3.070 68.150 eyeball_r 1.000 4.000 rus_assault_face_diffuse 0.630 eyeball lefteye ValveBiped.Bip01_Head1 1.120 -3.070 68.150 eyeball_l 1.000 -4.000 rus_assault_face_diffuse 0.630 eyelid upper_right "mdldecompiler_expressions.vta" lowerer 1 0.000000 neutral 0 0.000000 raiser 1 0.000000 split 0.1 eyeball righteye eyelid lower_right "mdldecompiler_expressions.vta" lowerer 2 0.000000 neutral 0 0.000000 raiser 2 0.000000 split 0.1 eyeball righteye eyelid upper_left "mdldecompiler_expressions.vta" lowerer 3 0.000000 neutral 0 0.000000 raiser 3 0.000000 split -0.1 eyeball lefteye eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller phoneme Nothing "range" 0.000 1.000 flexcontroller phoneme Left_Eyelid_Down "range" 0.000 1.000 flexcontroller phoneme Right_Eyelid_Down "range" 0.000 1.000 flexcontroller phoneme Left_Eyelid_Up "range" 0.000 1.000 flexcontroller phoneme Right_Eyelid_Up "range" 0.000 1.000 flexcontroller phoneme Left_Lowerlid_Up "range" 0.000 1.000 flexcontroller phoneme Right_Lowerlid_Up "range" 0.000 1.000 flexcontroller phoneme Noting "range" 0.000 1.000 %Left_Eyelid_Down = Left_Eyelid_Down %Right_Eyelid_Down = Right_Eyelid_Down %Left_Eyelid_Up = Left_Eyelid_Up %Right_Eyelid_Up = Right_Eyelid_Up %Left_Lowerlid_Up = Left_Lowerlid_Up %Right_Lowerlid_Up = Right_Lowerlid_Up %Noting = Noting } $model "Helmet" "Helmet.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $cdmaterials "tlsaudrl2548\BF3\RUSMP\" $cdmaterials "tlsaudrl2548\BF3\RUSMP\Woodland\" $cdmaterials "tlsaudrl2548\BF3\RUSMP\Desert\" $texturegroup skinfamilies { {"rus_assault_face_diffuse.vmt" "eyeball_r.vmt" "eyeball_l.vmt" "rus_assault_gear_diffuse.vmt" "rus_assault_upperbody_diffuse.vmt" "rus_assault_boots_diffuse.vmt" "rus_assault_lowerbody_diffuse.vmt" "rus_assault_lowgear_diffuse.vmt" } {"rus_assault_face_diffuse.vmt" "eyeball_r.vmt" "eyeball_l.vmt" "rus_assault_gear_diffuse_woodland.vmt" "rus_assault_upperbody_diffuse_woodland.vmt" "rus_assault_boots_diffuse_woodland.vmt" "rus_assault_lowerbody_diffuse_woodland.vmt" "rus_assault_lowgear_diffuse_woodland.vmt" } {"rus_assault_face_diffuse.vmt" "eyeball_r.vmt" "eyeball_l.vmt" "rus_assault_gear_diffuse_desert.vmt" "rus_assault_upperbody_diffuse_desert.vmt" "rus_assault_boots_diffuse_desert.vmt" "rus_assault_lowerbody_diffuse_desert.vmt" "rus_assault_lowgear_diffuse_desert.vmt" } } $hboxset "default" $hbox 2 "ValveBiped.Bip01_Pelvis" -8.120 -7.360 -7.080 8.530 8.430 5.440 $hbox 2 "ValveBiped.Bip01_Spine" -4.510 -3.730 -7.470 12.340 11.010 7.630 $hbox 2 "ValveBiped.Bip01_Spine1" -2.410 -4.880 -8.400 11.150 9.500 8.510 $hbox 2 "ValveBiped.Bip01_Spine4" -4.060 -1.420 -7.560 5.940 8.580 7.440 $hbox 2 "ValveBiped.Bip01_Neck1" -4.320 -5.720 -4.640 5.710 3.660 4.630 $hbox 1 "ValveBiped.Bip01_Head1" -3.680 -7.980 -4.630 9.290 3.190 4.460 $hbox 5 "ValveBiped.Bip01_R_Clavicle" 0.360 -5.850 -7.340 10.360 2.150 2.660 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -2.450 -4.230 -3.500 15.580 2.770 3.500 $hbox 5 "ValveBiped.Bip01_R_Forearm" -3.100 -2.820 -1.810 11.900 2.180 3.190 $hbox 5 "ValveBiped.Bip01_R_Hand" -2.920 -1.980 -2.660 5.180 2.040 2.870 $hbox 4 "ValveBiped.Bip01_L_Clavicle" 0.050 -6.390 -4.390 9.050 2.610 5.610 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.890 -3.840 -3.000 14.110 4.160 3.000 $hbox 4 "ValveBiped.Bip01_L_Forearm" -0.920 -2.530 -3.410 11.080 2.470 1.590 $hbox 4 "ValveBiped.Bip01_L_Hand" -2.260 -1.740 -2.870 5.190 1.990 2.680 $hbox 7 "ValveBiped.Bip01_R_Thigh" -3.000 -4.000 -4.500 17.000 6.000 4.500 $hbox 7 "ValveBiped.Bip01_R_Calf" -3.480 -3.500 -4.640 20.630 3.500 2.400 $hbox 7 "ValveBiped.Bip01_R_Foot" -3.390 -4.310 -4.390 9.420 4.590 1.050 $hbox 6 "ValveBiped.Bip01_L_Thigh" -1.000 -5.000 -4.000 19.000 5.000 4.000 $hbox 6 "ValveBiped.Bip01_L_Calf" -3.320 -3.500 -2.760 20.630 3.500 4.640 $hbox 6 "ValveBiped.Bip01_L_Foot" -4.370 -5.160 -1.690 9.420 4.620 4.380 $attachment "eyes" "ValveBiped.Bip01_Head1" 3.76 -4.42 -0.04 rotate 0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.30 -0.00 rotate 0.00 -80.00 -90.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head1" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00 $attachment "neck" "ValveBiped.Bip01_Neck1" 3.00 -4.00 0.00 rotate 0.00 -90.00 -90.00 $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $surfaceprop "flesh" $eyeposition 0.000 -0.000 70.000 $illumposition -0.127 0.021 34.768 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000[/B] May anyone please help or give a suggestion to resolve my problem? Thank you.
try deleting anything that has to do with face flexes since they break when compiling
[QUOTE=I<3 LongBeach;40554689]try deleting anything that has to do with face flexes since they break when compiling[/QUOTE] Thanks...
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