• Decompiled a model, how do I open the SMD files?
    9 replies, posted
I want to see what the model's sound scripts direct, ie, in a USP model, sound script "Weapon.USP.Single". How do i open the smd files?
you need a smd plugin or script depending on what program your using.
What would I do with blender?
You can find all of the stuff needed for Blender right [url=http://developer.valvesoftware.com/wiki/Blender][b]here[/b][/url].
Thank you! Now the only problem is, where exactly do I find the sound script itself in Blender?
The QC file contains all the events that happen during the animations (Muzzle flashes, shell ejection, sounds being played) and can be opened with Notepad. If you want the script that defines the sound events then you'll need to extract game_sounds_*.txt from the GCF file for that Source game or it should already being in the scripts folder for that game
Thank you so much. I think I've finally figured out sound scripts.
Hmm.... I've edited the script, so how do I parent the model to always read the specific script?
[QUOTE=huntingrifle;29564190]Hmm.... I've edited the script, so how do I parent the model to always read the specific script?[/QUOTE] You may need to create a entity for that model's sound script to work.
how would I go about doing that?
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