This isn't the weapon's QC, but rather your weapon's sound script. If you're doing this for Garry's Mod, you can either change the channel in the EmitSound or you can change it in the script.
Check if there's nothing you can do with 'scripts\game_sounds_weapons.txt'. Maybe it's overriding what you have on your .mdl
Ah, so there's no way to fix it through the model? Alright. This is meant to be serverside so I don't want clients to have to edit their own weapon script files (this is cs:go)
Also, if it's the new sounds, that didn't existed in game before, you're need to rebuild sound cache probably to make it work
yeah no that's been done already but it's just holding it down that it doesn't repeatedly play, is all
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