• Normal and Specular maps in 3dsMax
    3 replies, posted
I'm porting some BioShock models for a map I'm working on, which means importing them into max, then exporting them as .smd files. I've pretty much never modelled, so I have very little idea what I'm doing, and I can't seem to find any tutorials for this online - how do I add normal and specular maps to my model? I can add a diffuse, but adding a normal or specular seems to make it think I want them as different textures, not maps for the same model. IIRC you have to have the specular map embedded in the alpha channel of the normal in Source, but that still doesn't help me add it. Any help would be appreciated. P.S. Sorry if this is in the wrong place, you guys don't have a help thread like mapping does.
If you're porting them to Source, you don't need to add specs and normals in max. That is then done via VMT material files specifically for source itself.
Oh awesome, that should save me some time.
If you do want to view the normals in 3D Max you can set the Material type to "DirectX 9 Shader" then select DiffuseBump.fx, this will enable normal maps in the view port and in the renderer.
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