Hi,
I have only made one model previously, that was about a year ago. I've made a model of a starbucks cup, I've compiled the model and it appears in Hammer and in-game. But the material won't work. I think I've setup the VMT file correctly:
[code]
"VertexlitGeneric"
{
"$basetexture" "mariners_court/Sbucks_Cup"
"$surfaceprop" "Wood_Box"
}
[/code]
And this is the qc file used to compile the model.
[code]
$modelname "mariners_court\Sbucks_Cup.mdl"
$body mybody "Sbucks_Cup.smd"
$staticprop
$surfaceprop combine_metal
$cdmaterials "mariners_court\props"
$sequence idle "Sbucks_Cup.smd"
$collisionmodel "Sbucks_Cup-phys.smd" { $concave }
[/code]
The texture file and material file are both in there correct folder. What I am doing wrong?
You have the vmt pointing to ""mariners_court" but the QC has the model looking for textures in "mariners_court\props"
[QUOTE=-nesto-;40457720]You have the vmt pointing to ""mariners_court" but the QC has the model looking for textures in "mariners_court\props"[/QUOTE]
I've updated the vmt, but the material is still not showing?
Can you send me the mdl and textures so I can take a better look at it
[QUOTE=-nesto-;40458623]Can you send me the mdl and textures so I can take a better look at it[/QUOTE]
Sure thing. I'm in bed now on tablet. I'll pm you tomorrow. Thank you.
[QUOTE=Meekal;40458317]I've updated the vmt, but the material is still not showing?[/QUOTE]
Unless you moved the .VMT as well, updating it won't do a thing if your .qc isn't pointing to the proper directory.
Did you apply a texture called "Sbucks_Cup" to the model in your 3D software? Is this texture in "materials/mariners_court/props" as shown in your QC? Did you update your VMT to have "materials/mariners_court/props" in the $basetexture line? Is your .VMT named "Sbucks_Cup"?
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