How do you open up .uppc texture files from Rainbow Six Vegas 1&2?
6 replies, posted
Ok, I tried google, umodel forums, everything, it´s so complex.
Now the simple question is, does anybody know how to open up .uppc texture files?
RSv1 is not supported by umodel as far as I remember.
Otherwise you just open the commandline write in
Target to umodel exe "path to uppc" -all -extract (not sure about the extract though)
Of course keep in mind that you'll need to export to full textures in some other way as they won't get expoted by umodel.
3dxripper or texture mod work well.
[QUOTE=wraithcat;29919034]RSv1 is not supported by umodel as far as I remember.
Otherwise you just open the commandline write in
Target to umodel exe "path to uppc" -all -extract (not sure about the extract though)
Of course keep in mind that you'll need to export to full textures in some other way as they won't get expoted by umodel.
3dxripper or texture mod work well.[/QUOTE]
Well, thanks, I hope the camos work aswell.
The camos can be exported directly from umodel as a full texture. Keep in mind that they are actually only a pattern and not a full texture. They are applied and tiled to the model as via masks (usually r|g|b textures which each channel denoting a different texture, though I think R6V2 used pink and blue. Pink being camo apled blue being not applied).
Over which a monochrome AO bake map texture is applied to give shadows.
This is what most textures will look like (I only used the AO bake texture) [url]http://www.garrysmod.org/downloads/?a=view&id=118642[/url]
[QUOTE=wraithcat;29919271]The camos can be exported directly from umodel as a full texture. Keep in mind that they are actually only a pattern and not a full texture. They are applied and tiled to the model as via masks (usually r|g|b textures which each channel denoting a different texture, though I think R6V2 used pink and blue. Pink being camo apled blue being not applied).
Over which a monochrome AO bake map texture is applied to give shadows.
This is what most textures will look like (I only used the AO bake texture) [url]http://www.garrysmod.org/downloads/?a=view&id=118642[/url][/QUOTE]
Does that mean I can export the pattern, but I would need to recolor the rest? Thanks for the info btw.
Basically what you'd do - You grab the textures in game (via texture mod for instance) open mask texture and diffuse AO bake texture in an image editor and make a selection from the masking texture.
You then apply a camo pattern (own from the game whatever) to the selection in the AO bake texture. And set the pattern layer to multiple.
So say I wanted to rip environment textures; would the same method described here work?
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