(Put in the wrong section before)
I was recently dabbing around with Source and I happened to be interested in something. I really want to make my own custom animations for Garrysmod. By this I mean playermodel animations. I'll probably be using either 3DS Max or Blender, but I really just need to find a good tutorial on how to do it. Any of you have any suggestions that can explain to me straight forward?
Don't worry I won't be redoing [I]every[/I] animation, but just a few. Thank you SO MUCH for this though.
As a final question. Do you know a base skeleton armature I can animate with?
[QUOTE=pilot;40577024]Don't worry I won't be redoing [I]every[/I] animation, but just a few. Thank you SO MUCH for this though.
As a final question. Do you know a base skeleton armature I can animate with?[/QUOTE]
I think maxofsd has a few on his site. For citizens (aka basic playermodel skeleton) and tf2 people.
[QUOTE=wraithcat;40580981]I think maxofsd has a few on his site. For citizens (aka basic playermodel skeleton) and tf2 people.[/QUOTE]
Learned something new. I need a ValveBiped smd file.
There should be one in the source sdk folder somewhere
[QUOTE=shad0w440;40595678]There should be one in the source sdk folder somewhere[/QUOTE]
Do you know specifically?
Its been a long time, and my laptop that has the normal sourcesdk is in need of repair.
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