• call of duty black ops tutorial model capture
    16 replies, posted
aparentemente el metodo que utilizo no es tan complicado pero llega el momento que hay algunos modelos muy dificiles de capturar , en el caso de los cinematics al alterar la velocidad la escena pasa muy deprisa y no me da el tiempo suficiente para poder capturarla ....vamos al grano les dejo un video con los paso que utilizo para poder capturar los modelos [url]http://www.youtube.com/watch?v=H31G8-rELAE[/url] ahora la explicacion utilizaremos los siguientes comandos: /toggle fx_enable 0 ----desabilitaremos los efectos para poder capturar correctamente los modelos o tambien porque producto de la volucidad del juego los efectos se acrecientan [URL=http://imageshack.us/photo/my-images/228/shot0027l.jpg/][IMG]http://img228.imageshack.us/img228/5855/shot0027l.jpg[/IMG][/URL] /toggle cg_fov 1 ------para poder capturar modelos que estan a larga distancia y sabemos que no llegaremos facilmente [URL=http://imageshack.us/photo/my-images/853/shot0032ie.jpg/][IMG]http://img853.imageshack.us/img853/4420/shot0032ie.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/15/shot0033rz.jpg/][IMG]http://img15.imageshack.us/img15/2800/shot0033rz.jpg[/IMG][/URL] /notarget ------tus enemigos no deven verte para que asi puedas capturar el base frame /god /noclip ------para tener libre acseso al entorno [URL=http://imageshack.us/photo/my-images/710/shot0037w.jpg/][IMG]http://img710.imageshack.us/img710/2719/shot0037w.jpg[/IMG][/URL] /sv_fps x ----x es un valor que va de 10 a 100 predeterminadamente se utiliza el 20 pero nosotros utilizaremos cualquiera entre 200 y 800 (1000 no porque produce error) [URL=http://imageshack.us/photo/my-images/192/sinttuloinq.jpg/][IMG]http://img192.imageshack.us/img192/7237/sinttuloinq.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/851/shot0028s.jpg/][IMG]http://img851.imageshack.us/img851/4806/shot0028s.jpg[/IMG][/URL] este ultimo es el comando principal para obtener los modelos , lo e utilizado en call of duty mw2 y no funciona y en call of duty waw provoca error [URL=http://imageshack.us/photo/my-images/638/shot0045s.jpg/][IMG]http://img638.imageshack.us/img638/9271/shot0045s.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/20/shot0052x.jpg/][IMG]http://img20.imageshack.us/img20/5896/shot0052x.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/812/shot0056r.jpg/][IMG]http://img812.imageshack.us/img812/2678/shot0056r.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/833/shot0074v.jpg/][IMG]http://img833.imageshack.us/img833/4692/shot0074v.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/121/shot0077t.jpg/][IMG]http://img121.imageshack.us/img121/1949/shot0077t.jpg[/IMG][/URL] recuerden : /sv_fps x ---- x = 10 - 1000 (use 200 - 800) en el caso de que algunos modelos no los puedan capturar me dicen y lo hago yo respondo todas las sus consultas . disculpen pero estoy hablando neutralmente para que obtengan en el traductor una buena respuesta second video [url]http://www.youtube.com/watch?v=eZ69bKhGtgM[/url]
thanks for telling us this.
¡Muchas Gracias!
Bloo! GTF over here and port these :D
Now with 100% more english and media tags: [QUOTE=luxox_18;30420501]Apparently the method I use isn't very hard, but there are models which are really hard to capture , like those in cinematics. Altering the speed during these makes the scene go by really fast, and it doesn't give you the required time to capture it. Let's get to the point. I here leave you a video with the steps I did to capture models. [media]http://www.youtube.com/watch?v=H31G8-rELAE[/media] Now I'll explain: We shall use the following commands: /toggle fx_enable 0 ----We'll disable effects, because these during the accelerated game "pile up". [URL=http://imageshack.us/photo/my-images/228/shot0027l.jpg/][IMG]http://img228.imageshack.us/img228/5855/shot0027l.jpg[/IMG][/URL] /toggle cg_fov 1 ------To capture models which are far away and which we know won't be able to get to easily. [URL=http://imageshack.us/photo/my-images/853/shot0032ie.jpg/][IMG]http://img853.imageshack.us/img853/4420/shot0032ie.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/15/shot0033rz.jpg/][IMG]http://img15.imageshack.us/img15/2800/shot0033rz.jpg[/IMG][/URL] /notarget ------Your enemies must not see you, in order to be able to capture their base frame. /god /noclip ------To roam freely. [URL=http://imageshack.us/photo/my-images/710/shot0037w.jpg/][IMG]http://img710.imageshack.us/img710/2719/shot0037w.jpg[/IMG][/URL] /sv_fps x ----X is a value ranging from 10 to 100, by default it's 20, but we'll use any value between 200 and 800 (not 1000 'cause it gives errors). [URL=http://imageshack.us/photo/my-images/192/sinttuloinq.jpg/][IMG]http://img192.imageshack.us/img192/7237/sinttuloinq.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/851/shot0028s.jpg/][IMG]http://img851.imageshack.us/img851/4806/shot0028s.jpg[/IMG][/URL] This last one is the one used to get the models in their base frame. (I tried it in both MW2 and WaW and it doesn't work). [URL=http://imageshack.us/photo/my-images/638/shot0045s.jpg/][IMG]http://img638.imageshack.us/img638/9271/shot0045s.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/20/shot0052x.jpg/][IMG]http://img20.imageshack.us/img20/5896/shot0052x.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/812/shot0056r.jpg/][IMG]http://img812.imageshack.us/img812/2678/shot0056r.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/833/shot0074v.jpg/][IMG]http://img833.imageshack.us/img833/4692/shot0074v.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/121/shot0077t.jpg/][IMG]http://img121.imageshack.us/img121/1949/shot0077t.jpg[/IMG][/URL] Remember: /sv_fps x ---- x = 10 - 1000 (use 200 - 800) In the case that some models can't be captured, tell me and I shall do it. I'll answer all your questions. Second video: [media]http://www.youtube.com/watch?v=eZ69bKhGtgM[/media][/QUOTE]
Finally, thank you! Also, can you actually use 3D Ripper DX on Black Ops Singleplayer on steam? Or is there any risk to get VAC'd?
So, basically, the sv_fps command is what puts the models in the t-pose?
[QUOTE=simkas;30425014]So, basically, the sv_fps command is what puts the models in the t-pose?[/QUOTE] Yea.
damn! awesome! this way may gonna work for some games that have command line too
どうもありがとうございました。
now i hope someone can start doing the models :D
[QUOTE=murphy7;30424988]Finally, thank you! Also, can you actually use 3D Ripper DX on Black Ops Singleplayer on steam? Or is there any risk to get VAC'd?[/QUOTE] I've done it multiple times it's fine
Little question: How to use 3DXRipper in MW2 and BO ? Games didn't work without Steam
When I tried doing this, "/toggle fx_enable 0" just gave me a "unknown cmd toggle" error.
[QUOTE=Soviet_PLYuSH;30447869]Little question: How to use 3DXRipper in MW2 and BO ? Games didn't work without Steam[/QUOTE] [url]http://www.youtube.com/watch?v=IEzIR_rRm7I[/url]
I s'pose this will be useful to some. BTW, the CoD characters look kinda comedic in the T-pose, don't you think?
[QUOTE=simkas;30452037]When I tried doing this, "/toggle fx_enable 0" just gave me a "unknown cmd toggle" error.[/QUOTE] Maybe you call of duty black ops includes a restriction try to access the map with the command /devmap "name of the map " and following try running the command /fx_enable 0
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