Every weapon in Larry's Weapon Pack Phonged and Bumpmapped.
26 replies, posted
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Just because you put phong on everything, and a flat bumpmap, doesn't make it much (if at all) better.
Well now it doesn't fullbright when you put a lamp on it.
Phong saves alot of work when editing screenshots.
I approve.
[QUOTE=Enhanced_AI;21488460]Well now it doesn't fullbright when you put a lamp on it.[/QUOTE]
Well I guess that's something. Good job?
Now, to make all of the models that are the same thing but with different textures into 1 model, with lots of skins.
looks good
and whats phong?
Thank you soooooooo much!
[QUOTE=bloocobalt;21488420]Just because you put phong on everything, and a flat bumpmap[/QUOTE]
If this is true , why didn't you just use the nvidia tools to create a Normalmap from the Diffuse texture?
Yeah it doesn't look like there's any bumpmaps on that 3rd picture of the gun there.
Because I really didn't feel like creating over 1000 bumpmaps for each individual texture, no matter how quick it would be to make them.
Lack of patience and will basically.
[QUOTE=bloocobalt;21488420]Just because you put phong on everything, and a flat bumpmap, doesn't make it much (if at all) better.[/QUOTE]
It's completely unnecessary for world models of guns. Unless you are taking screenshots of guns are point blank, there is no reason.
Now, unless you have something with a huge, flat surface, then yes. then you'd need a texture. but if you have a custom gun model that's already got tons of polygons on it, the phong won't be on a large enough surface to have any obvious errors.
Also, I think this pack is unnecessary as well. If people don't know how to phong/bumpmap their own stuff, then they should be shit out of luck.
[highlight](User was banned for this post ("Test" - Uberslug))[/highlight]
Well some people just don't want to.
Plus I was bored and thought why not release when I was done :banjo:
I find it useful, downloaded!
He deliberately didn't add this to save disk space/performance/spawnicon loads.
My good FP chums were is the original currently residing?
[QUOTE=roleplay word;21510210]My good FP chums were is the original currently residing?[/QUOTE]If you talk to us like that again, your going to be feeling things you have never felt before....
Also...i don't know
Usefull, thank you Enhanced!
good job
[QUOTE=texanderson;21488832]looks good
and whats phong?[/QUOTE]
Makes stuff shiny.
If you want a example MW2 has it up the ass.
One question before I download even tough I think I know the awnser.
Did you just make one flat normalmap and they are all linked to it, or did you copy the flat normalmap for every texture? o:
[QUOTE=Zackin5;21523314]Makes stuff shiny.
If you want a example MW2 has it up the ass.[/QUOTE]
my.....mw2 is gay?
[B][U]THIS IS MADNESS![/U][/B]
sad but very true
[QUOTE=spartan117ak;21546567]One question before I download even tough I think I know the awnser.
Did you just make one flat normalmap and they are all linked to it, or did you copy the flat normalmap for every texture? o:[/QUOTE]
One flat normalmap and they are all linked to it.
[QUOTE=Enhanced_AI;21557341]One flat normalmap and they are all linked to it.[/QUOTE]
Wait, so then why are you saying all of the weapons are bump mapped?
Because they are.
it's a flat bumpmap that allows them to have a lamp put onto them, without fullbrighting.
Every weapon uses the one shared bumpmap.
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