Hey everyone
Im having some problems making a simple animated prop for source.
After compiling the .smd's with Crowbar the animations dont work in hammer. (I know that the textures are missing I am just testing atm)
Im using [URL="https://www.blender.org/download/"]Blender 2.78a 64 bit[/URL], [URL="http://steamreview.org/BlenderSourceTools/"]Blender Source Tools 2.7.1[/URL] and Crowbar Version 0.24.0.0
The following pictures show what I have so far:
one reference smd with no animation
one idle smd with an animation that doesnt do anything
ONE smd that is being animated (I used "Shape Keys" )
My .qc file:
[CODE]$modelname mymodels/glass_door_anim.mdl
$model "Body" "glass_door_anim_ref.smd"
$cdmaterials ""
$surfaceprop "glass"
$sequence "idle" "glass_door_anim_idle.smd" fps 1 loop
$sequence "open" "glass_door_anim_open.smd" fps 30
$collisionmodel "glass_door_anim_phys.smd"
{
$Mass 100
$concave
}[/CODE]
[DEL]all the files can be downloaded [URL="https://drive.google.com/open?id=0B47HjQv-pdk4X1MtcURIRDc0dFk"]here[/URL][/DEL]
[IMG]http://i.imgur.com/AoBzbQb.png[/IMG]
To export a .smd I clicked on the "scene export" for the reference and the phys and on "glass_door_ref.smd" for the others (changed names later)
[IMG]http://i.imgur.com/JTssCJO.png[/IMG]
[url][/url]
[editline]24th November 2016[/editline]
I made some progress!!! Animations work now (for one side of the door). Turns out I have to use bones! Iwas using 3ds max first and you didnt have to there.
Heres what helped me:
[url]https://developer.valvesoftware.com/wiki/Animation_in_Blender[/url]
This does not work tho (animation doesnt do anything again) >:(
Bones are from the same Skeleton
[IMG]http://i.imgur.com/s6ktE4W.png[/IMG]
give it to me i will do it for you
[QUOTE=Sillirion;51426478]give it to me i will do it for you[/QUOTE]
Thank you! [DEL]Heres a link: [URL="https://drive.google.com/open?id=0B47HjQv-pdk4RjZoV01UeWgwWDQ"]Google Drive download[/URL][/DEL]
I dont care about textures yet I just want to see how its done properly so I know how to do it in the future
Also I have no idea how to use collisions that go with the animation
[QUOTE=KingPommes;51426972]Thank you! Heres a link: [URL="https://drive.google.com/open?id=0B47HjQv-pdk4RjZoV01UeWgwWDQ"]Google Drive download[/URL]
I dont care about textures yet I just want to see how its done properly so I know how to do it in the future
Also I have no idea how to use collisions that go with the animation[/QUOTE]
well, you have 2 solutions i think, one is change collisiontype on animation by lua
or make 2 separate models, one for the left, one for the right door, giving the impression of only door on animations.
what do you prefer?
[QUOTE=Sillirion;51430286]well, you have 2 solutions i think, one is change collisiontype on animation by lua
or make 2 separate models, one for the left, one for the right door, giving the impression of only door on animations.
what do you prefer?[/QUOTE]
Mhhh Just one door I guess. I had that working myself before. Why is it not working when I add another bone ?!
About the collsion: Its weird that its not possible since there are models that come with source that pretty much are what I want just with a different model....
I think you just give the phys.smd some bones similar to the ones in the other smds and it works?
[IMG]http://i.imgur.com/9DDFwOn.png[/IMG]
[IMG]http://i.imgur.com/9QzW76I.png[/IMG]
It worked !!!!
I will find out how to create a collision that moves with the model and post a in depth guide on what I did since I did not find any tutorials
[IMG]http://i.imgur.com/uzNsnWk.png[/IMG]
ok, fine... congrats
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