• Is there a way to name skins for the skin menu in GMod?
    4 replies, posted
I make a few models, and each model has multiple skins. However, each skin is displayed as "Skin 0, Skin 1, Skin 2" This doesn't work well if I have say, 10 skins. Here is a QC file I used to get this: [QUOTE]$modelname "bogie/cabbody.mdl" $scale .5 $body mybody "CabBody.smd" $surfaceprop metal_bouncy $texturegroup "Skins" { { "440cabbody" } { "440cabbodyb" } { "440cabbodyc" } { "440cabbodye" } } $lod 150 { replacemodel "CabBody.smd" "lod/CabBody.smd" } $sequence idle "CabBody.smd" // no animation wanted, so re-using the reference mesh $cdmaterials "models\cab" [/QUOTE] Is there any way to name each skin, say skin 1 can be "Leviathan" and such?
Nope. You just have to remember what each number corresponds to.
I thought that would happen, unfortunately. Thanks for answering/replying though!
Although there are addons that let you scroll through the skin list instead of just selecting one by one.
You could probably translate them manually with lua ("skin 1 = x") or something of the sort but other than that they're nothing more than indexed materials.
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