Is there a way to name skins for the skin menu in GMod?
4 replies, posted
I make a few models, and each model has multiple skins. However, each skin is displayed as "Skin 0, Skin 1, Skin 2" This doesn't work well if I have say, 10 skins.
Here is a QC file I used to get this:
[QUOTE]$modelname "bogie/cabbody.mdl"
$scale .5
$body mybody "CabBody.smd"
$surfaceprop metal_bouncy
$texturegroup "Skins"
{
{ "440cabbody" }
{ "440cabbodyb" }
{ "440cabbodyc" }
{ "440cabbodye" }
}
$lod 150
{
replacemodel "CabBody.smd" "lod/CabBody.smd"
}
$sequence idle "CabBody.smd" // no animation wanted, so re-using the reference mesh
$cdmaterials "models\cab"
[/QUOTE]
Is there any way to name each skin, say skin 1 can be "Leviathan" and such?
Nope. You just have to remember what each number corresponds to.
I thought that would happen, unfortunately.
Thanks for answering/replying though!
Although there are addons that let you scroll through the skin list instead of just selecting one by one.
You could probably translate them manually with lua ("skin 1 = x") or something of the sort but other than that they're nothing more than indexed materials.
Sorry, you need to Log In to post a reply to this thread.