Discord
Steam
/
Developers
/
resizing props
Login/Join
Event Log
resizing props
0 replies, posted
Search
In This Thread
im trying to resize this prop and i seem to have done the job [img]http://gyazo.com/1e3f5a7dc49b32deef2382f8ff0c9cfb.png[/img] but when i compile to view it in game it seems to disappear. help? [QUOTE] materialPath: c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Error! To use model "models/ovias/props_foliage/tree_pine_01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/ovias/props_foliage/tree_pine_01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 7 texinfos to 2 Reduced 3 texdatas to 2 (58 bytes to 40) Writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 17 faces 16898 square feet [2433412.50 square inches] 1 Displacements 455 Square Feet [65536.00 Square Inches] 17 patches before subdivision 47 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 45, max 6 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 48/65536 960/1310720 ( 0.1%) vertexes 39/65536 468/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 2/12288 144/884736 ( 0.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 1458/0 1458/0 ( 0.0%) faces 17/65536 952/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 7/65536 392/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 96/512000 384/2048000 ( 0.0%) edges 65/256000 260/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 618/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 58/65536 1624/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 86766/0 ( 0.0%) physics [variable] 2288/4194304 ( 0.1%) physics terrain [variable] 130/1048576 ( 0.0%) Level flags = 0 Total triangle count: 34 Writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Error! To use model "models/ovias/props_foliage/tree_pine_01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/ovias/props_foliage/tree_pine_01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 7 texinfos to 2 Reduced 3 texdatas to 2 (58 bytes to 40) Writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 17 faces 16898 square feet [2433412.50 square inches] 1 Displacements 455 Square Feet [65536.00 Square Inches] 17 patches before subdivision 47 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 45, max 6 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 48/65536 960/1310720 ( 0.1%) vertexes 39/65536 468/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 2/12288 144/884736 ( 0.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 1458/0 1458/0 ( 0.0%) faces 17/65536 952/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 7/65536 392/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 96/512000 384/2048000 ( 0.0%) edges 65/256000 260/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 618/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 58/65536 1624/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 86766/0 ( 0.0%) physics [variable] 2288/4194304 ( 0.1%) physics terrain [variable] 130/1048576 ( 0.0%) Level flags = 0 Total triangle count: 34 Writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2923 bytes) Error! To use model "models/ovias/props_foliage/tree_pine_01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/ovias/props_foliage/tree_pine_01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 14 texinfos to 9 Reduced 6 texdatas to 5 (239 bytes to 152) Writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt 10 portalclusters 26 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 100 Average clusters visible: 10 Building PAS... Average clusters audible: 10 visdatasize:124 compressed from 160 writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 30 faces 6967 square feet [1003304.00 square inches] 10 Displacements 455 Square Feet [65538.27 Square Inches] 30 patches before subdivision 42 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 190, max 17 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 64/65536 1280/1310720 ( 0.1%) vertexes 64/65536 768/786432 ( 0.1%) nodes 35/65536 1120/2097152 ( 0.1%) texinfos 9/12288 648/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 2890/0 57800/0 ( 0.0%) disp_tris 5120/0 10240/0 ( 0.0%) disp_lmsamples 2196/0 2196/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 37/65536 1184/2097152 ( 0.1%) leaffaces 26/65536 52/131072 ( 0.0%) leafbrushes 19/65536 38/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 194/512000 776/2048000 ( 0.0%) edges 132/256000 528/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1992/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 124/16777216 ( 0.0%) entdata [variable] 720/393216 ( 0.2%) LDR ambient table 37/65536 148/262144 ( 0.1%) HDR ambient table 37/65536 148/262144 ( 0.1%) LDR leaf ambient 113/65536 3164/1835008 ( 0.2%) HDR leaf ambient 37/65536 1036/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 87186/0 ( 0.0%) physics [variable] 2923/4194304 ( 0.1%) physics terrain [variable] 2024/1048576 ( 0.2%) Level flags = 0 Total triangle count: 62 Writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mack9393\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2923 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 14 texinfos to 9 Reduced 6 texdatas to 5 (239 bytes to 152) Writing C:\Program Files (x86)\Steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp reading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.prt 10 portalclusters 26 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 100 Average clusters visible: 10 Building PAS... Average clusters audible: 10 visdatasize:124 compressed from 160 writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp Error! Unable to load file "models/props_foliage/urban_tree_giant01_skysphere.dx80.vtx" 30 faces 6967 square feet [1003304.00 square inches] 10 Displacements 455 Square Feet [65538.27 Square Inches] 30 patches before subdivision 42 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 175, max 16 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 64/65536 1280/1310720 ( 0.1%) vertexes 64/65536 768/786432 ( 0.1%) nodes 35/65536 1120/2097152 ( 0.1%) texinfos 9/12288 648/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 2890/0 57800/0 ( 0.0%) disp_tris 5120/0 10240/0 ( 0.0%) disp_lmsamples 2196/0 2196/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 37/65536 1184/2097152 ( 0.1%) leaffaces 26/65536 52/131072 ( 0.0%) leafbrushes 19/65536 38/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 194/512000 776/2048000 ( 0.0%) edges 132/256000 528/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1992/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 124/16777216 ( 0.0%) entdata [variable] 720/393216 ( 0.2%) LDR ambient table 37/65536 148/262144 ( 0.1%) HDR ambient table 37/65536 148/262144 ( 0.1%) LDR leaf ambient 115/65536 3220/1835008 ( 0.2%) HDR leaf ambient 37/65536 1036/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/470 ( 0.2%) pakfile [variable] 87186/0 ( 0.0%) physics [variable] 2923/4194304 ( 0.1%) physics terrain [variable] 2024/1048576 ( 0.2%) Level flags = 0 Total triangle count: 62 Writing c:\program files (x86)\steam\steamapps\mack9393\sourcesdk_content\hl2\mapsrc\ovias_woodland.bsp 3 seconds elapsed[/QUOTE] LOGS!!!!!!!!!!! HALP PLEASE [editline]20th June 2013[/editline] i added $staticprop didnt work then i tried $staticprop 1 and 0 didnt work... [QUOTE]$cd "C:\Users\Mac\Desktop\1\decompile 2" $modelname "ovias/props_foliage/tree_pine_01.mdl" $model "Body" "tree_pine_01_reference.smd" $cdmaterials "models\props_foliage\" $hboxset "default" $hbox 0 "static_prop" -138.414 -147.050 -0.000 159.346 156.910 430.555 // Model uses material "tree_pine_01_branches.vmt" // Model uses material "tree_deciduous_01a_trunk.vmt" $surfaceprop "wood_solid" $illumposition 10.466 4.930 215.278 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $concave $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 1.00 $staticprop 0 } [/QUOTE] [editline]20th June 2013[/editline] never mind i got it but how do i get rid of the colissionmodel stuff i deleted all the $collisionmodel stuff but it still seems to be there...
Sorry, you need to
Log In
to post a reply to this thread.